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Do not use texSubImage2D if not necessary to improve performance #10383

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Original file line number Diff line number Diff line change
Expand Up @@ -69,11 +69,10 @@ export const glUploadImageResource = {
}
else if (glWidth === textureWidth || glHeight === textureHeight)
{
gl.texSubImage2D(
gl.TEXTURE_2D,
0,
0,
gl.texImage2D(
glTexture.target,
0,
glTexture.internalFormat,
glTexture.format,
glTexture.type,
source.resource as TexImageSource
Expand Down