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A Dynamic Binary Instrumentation framework based on LLVM.

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Introduction

QuarkslaB Dynamic binary Instrumentation (QBDI) is a modular, cross-platform and cross-architecture DBI framework. It aims to support Linux, macOS, Android, iOS and Windows operating systems running on x86, x86-64, ARM and AArch64 architectures. In addition of C/C++ API, Python and JS/frida bindings are available to script QBDI. Information about what is a DBI framework and how QBDI works can be found in the user documentation introduction (User Documentation).

QBDI modularity means it doesn't contain a preferred injection method and it is designed to be used in conjunction with an external injection tool. QBDI includes a tiny (LD_PRELOAD based) Linux and macOS injector for dynamic executables (QBDIPreload). QBDI is also fully integrated with Frida, a reference dynamic instrumentation toolkit, allowing anybody to use their combined powers.

A current limitation is that QBDI doesn't handle signals, multithreading (it doesn't deal with new threads creation) and C++ exception mechanisms. However, those system-dependent features will probably not be part of the core library (KISS), and should be integrated as a new layer (to be determined how).

Status

CPU Operating Systems Execution Memory Access Information
x86-64 Android, Linux, macOS, Windows Supported Supported
x86 Android, Linux, macOS, Windows Supported Supported
ARM Linux, Android, iOS Planned (*) Planned (*)
AArch64 Android Planned (*) Planned (*)

Warning

The ARM and AArch64 instruction sets are supported but they still need to be integrated along with x86 and x86-64.

stable

Documentation Status

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dev

Documentation Status

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Installation

C/C++/Frida APIs

Every new QBDI version is compiled and made available on the Github release page.

Python API (PyQBDI)

PyQBDI is available through PyPI. The wheel package can be either downloaded or installed with the following command:

pip install PyQBDI

The PyQBDI package is self-contained so completely independent from the C/C++ package.

Devel packages

There is no strict development timeline or scheduled release plan for the QBDI project. All the new features and fixes are merged onto the dev-next branch. Devel packages can be downloaded in the artefacts of:

Compilation

To build this project, the following dependencies are needed on your system:

  • cmake >= 3.5
  • ninja or make
  • C++17 toolchain (gcc, clang, Visual Studio 2019, ...)

The compilation is a two-step process:

  • local library distribution of LLVM is built.
  • QBDI is built using the LLVM library.

This local built of LLVM is required because QBDI uses private APIs not exported by regular LLVM installations and because our code is only compatible with a specific version of those APIs. This first step is cached and only needs to be run once, subsequent builds only need to repeat the second step.

QBDI build system relies on CMake and requires to pass build configuration flags. To help with this step we provide shell scripts for common build configurations which follow the naming pattern config-OS-ARCH.sh. Modifying these scripts is necessary if you want to compile in debug mode or cross-compile QBDI.

Linux

x86-64

Create a new directory at the root of the source tree, and execute the Linux configuration script:

mkdir build
cd build
../cmake/config/config-linux-X86_64.sh

If the build script warns you about missing dependencies for your platform (in the case of a first compilation), or if you want to rebuild them, execute the following commands:

make llvm

This will rebuild the binary distribution of those dependencies for your platform. You can then relaunch the configuration script from above and compile:

../cmake/config/config-linux-X86_64.sh
make -j4

x86

You can follow the same instructions as for x86-64 but instead, use the config-linux-X86.sh configuration script.

macOS

Compiling QBDI on macOS requires a few things:

  • A modern version of macOS (like Sierra)
  • Xcode (from the App Store or Apple Developer Tools)
  • the Command Line Tools (xcode-select --install)
  • a package manager (preferably MacPorts, but HomeBrew should also be fine)
  • some packages (port install cmake wget)

Once requirements are met, create a new directory at the root of the source tree, and execute the macOS configuration script:

mkdir build
cd build
../cmake/config/config-macOS-X86_64.sh

If the build script warns you about missing dependencies for your platform (in the case of a first compilation), or if you want to rebuild them, execute the following commands:

make llvm

This will rebuild the binary distribution of those dependencies for your platform. You can then relaunch the build script from above and compile:

../cmake/config/config-macOS-X86_64.sh
make -j4

Windows

Building on Windows requires a pure Windows installation of Python 3 (from the official packages, this is mandatory) in order to build our dependencies (we really hope to improve this in the future). It also requires an up-to-date CMake and Ninja.

First of all, the Visual Studio environment must be set up. This can be done with a command such as:

"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" x64

Then, the following commands must be run:

mkdir build
cd build
python ../cmake/config/config-win-X86_64.py

If the build script warns you about missing dependencies for your platform (in the case of a first compilation), or if you want to rebuild them, execute the following commands:

ninja llvm

This will rebuild the binary distribution of those dependencies for your platform. You can then relaunch the build script from above and compile:

python ../cmake/config/config-win-X86_64.py
ninja

Android

Cross-compiling for Android requires the NDK to be installed on your workstation. For now, it has only been tested under Linux. If not already installed, you can download the latest Android NDK package through the official website. Afterwards, the config-android-*.sh configuration script needs to be customised to match your NDK installation directory and the target platform:

  • NDK_PATH should point to your Android NDK

At this point, you should be able to continue following the instructions of the Linux section since the procedure is the same.

PyQBDI compilation

The PyQDBI library (apart from the wheel package) can be built by solely passing the '-DQBDI_TOOLS_PYQBDI=ON' option to the CMake build system.

However, if you want to build the wheel package, you have to compile the LLVM libraries beforehand. Once done, you can run these commands:

python -m pip install --upgrade pip
python -m pip install setuptools wheel
python setup.py bdist_wheel

A 32-bit version of Python is mandatory for the X86 architecture whereas a 64-bit one is required for the X86-64 architecture.

About the ARM support

QBDI supports the ARM architecture up to its 0.6.2 version. Unfortunately, the ARM architecture hasn't been recently tested so is now marked as deprecated.

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A Dynamic Binary Instrumentation framework based on LLVM.

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