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peter1745/README.md

Hello there!


👨‍💻 About Me:

I am a Software Engineer from Sweden, and I mainly work on lower level systems for game engines.

  • 💼 I currently work as a game engine developer at Studio Cherno.
  • ⚡ I'm currently working on my own game engine Yuki as well as a git extension called "gitf"
  • ☕ I love coffee, and will become a cave gremlin if I can't have it.
  • 🎮 I've participated in the Ludum Dare Game Jam twice, and I'll be participating in Ludum Dare 53 this April.

🛠️ Languages and Tools

C++  C-Sharp  Git

🔥 My Stats

GitHub Streak

Top Langs

Popular repositories

  1. Fusion Fusion Public archive

    Fusion is a game engine written in C++ that I'm mainly working on as a hobby project, when I'm not working at my day job (where I'm also working on an engine).

    C++ 27 2

  2. peter1745.github.io peter1745.github.io Public

    HTML 5 2

  3. Fission Fission Public archive

    Fission is a physics engine I'm developing for use in the Fusion Game Engine. I'm mainly working on Fission to get a better understanding of game physics, and how physics engines work internally.

    C++ 5 1

  4. premake-vscode premake-vscode Public

    VS Code workspace generator for premake

    Lua 5 1

  5. Yuki Yuki Public

    C++ 3 1

  6. JoltPhysics JoltPhysics Public

    Forked from jrouwe/JoltPhysics

    A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

    C++ 1