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Simulation of fast paced multiplayer game to better understand effects of latency, prediction, and interpolation

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Fast Paced Multiplayer demo (clone)

Clone of http://www.gabrielgambetta.com/fpm_live.html in TypeScript 2.0, with more than one "player" and entity interpolation.

Status

It works!

Development

  • npm install
  • npm run build:watch
  • Then, in another terminal run a web server in the project root (I use python -m SimpleHTTPServer)
  • Then load index.html in a browser

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Simulation of fast paced multiplayer game to better understand effects of latency, prediction, and interpolation

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