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Nlive Video Editor

image

Nlive is a free, open-source video editor for Windows, macOS and Linux.

Nlive is succeed to Olive, which is also a non-linear video editor, based on Electron. On the other hand, Nlive is built on Qt5.

Build Instructions

  1. Get all the prerequisites described below
  • CMake
    • Nlive uses CMake for meta build system.
  • Qt5
    • Nlive is based on Qt5
  • Boost
    • with Boost_USE_STATIC_LIBS=ON
  • OpenGL
    • Nlive uses OpenGL for rendering
  • FFmpeg >= 3.4
    • Nlive uses FFmpeg for decoding. Make sure the version is higher or equal than 3.4
  • spdlog
    • Nlive uses spdlog for logging
  1. Make sure CMake can find packages Qt5, Boost, OpenGL, FFmpeg, spdlog. The easist way is setting CMAKE_PREFIX_PATH environment variable as include paths and library paths of those. You need to add 4 paths which are
  • QT5_BASE_PATH/QT5_VERSION/QT5_COMPILER/lib/cmake/Qt5
  • FFMPEG_BASE_PATH/lib
  • FFMPEG_BASE_PATH/include
  • SPDLOG_BASE_PATH/include

And one last additional environment variable to find Boost

As for me, on Windows 10 with MSVC 2017,

%CMAKE_PREFIX_PATH% = Q:\Qt\5.13.0\msvc2017_64\lib\cmake\Qt5;D:\cpplib\ffmpeg-3.4\lib;D:\cpplib\ffmpeg-3.4\include;D:\cpplib\spdlog\include;

%BOOST_ROOT% = D:\cpplib\boost_1_70_0; %BOOST_INCLUDEDIR% = D:\cpplib\boost_1_70_0\boost; %BOOST_LIBRARYDIR% = D:\cpplib\boost_1_70_0\lib64-msvc-14.1;

  1. Get sources from git

    git clone https://github.com/orange4glace/nlive.git

  2. Create build folder

    cd nlive

    mkdir build

    cd build

  3. Build the source with any way you want. We recommend you to use Ninja.

    cmake -G Ninja ..

    ninja

  4. Copy and paste necessary dynanmic libs. (*.dll or *.a)

  5. Run your program.

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Non-linear Video Editor, renewal of olive rewritten in Qt

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