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[CS2] Spawn-Loadout-GoldKingZ (1.0.1)

Give Weapons On Spawn (Depend The Map Name + Team Side + Vips)

Untitled

.:[ Dependencies ]:.

Metamod:Source (2.x)

CounterStrikeSharp

Newtonsoft.Json

.:[ Configuration ]:.

Caution

Config Located In ..\addons\counterstrikesharp\plugins\Spawn-Loadout-GoldKingZ\config\config.json

{
  //Give Weapons LoadOut One Time Per Round?
  "GiveOneTimeLoadOutPerRound": false,

  //Give Refill Nades One Time Per Round?
  "GiveOneTimeRefillNadesPerRound": false,

  //Give Vips Weapons LoadOut One Time Per Round?
  "Vips_GiveOneTimeLoadOutPerRound": false,

  //Give Vips Refill Nades One Time Per Round?
  "Vips_GiveOneTimeRefillNadesPerRound": false,

  //Vip Flags/Groups
  "Vips": "@css/root,@css/admin,@css/vip,#css/admin,#css/vip",

}

.:[ Weapons Configuration ]:.

Caution

Weapon Config Located In ..\addons\counterstrikesharp\plugins\Spawn-Loadout-GoldKingZ\config\weapons.json

Warning

"ANY" Will Override All Maps, if you make it "awp_" it will give to loadout to any map start with awp_
Maps Override Path Example //"ANY" > "awp_" > "awp_lego_" > "awp_lego_2"

Note

Refill_Nades Is Which Nade You Want To Be Refill (ex: weapon_decoy,weapon_flashbang,weapon_hegrenade,weapon_incgrenade,weapon_molotov,weapon_smokegrenade)
if you add Refill_Nades How Much To Wait To Refill Next Nade In Secs Refill_Time_InSec

{
  "ANY": { //ANY > awp_ > awp_lego_ > awp_lego_2
    "CT": "weapon_hkp2000,weapon_knife,weapon_smokegrenade",
    "CT_Refill_Nades": "",
    "CT_Refill_Time_InSec": 30,
    "CT_Vip": "weapon_taser,weapon_smokegrenade,weapon_decoy", //Assign In config.json "Vips"
    "CT_Vip_Refill_Nades": "weapon_decoy",
    "CT_Vip_Refill_Time_InSec": 30,
	
    "T": "weapon_hkp2000,weapon_knife,weapon_smokegrenade",
    "T_Refill_Nades": "",
    "T_Refill_Time_InSec": 30,
    "T_Vip": "weapon_taser,weapon_smokegrenade,weapon_decoy",
    "T_Vip_Refill_Nades": "weapon_decoy",
    "T_Vip_Refill_Time_InSec": 30
  },
  "de_": {
    "CT": "weapon_ssg08,weapon_deagle",
    "T": "weapon_ssg08,weapon_deagle"
  },
  "awp_lego_2": {
    "CT": "weapon_awp,weapon_deagle",
    "CT_Vip": "weapon_taser",
    "T": "weapon_awp,weapon_deagle"
  }
}
Primary
===============
weapon_ak47
weapon_aug
weapon_awp
weapon_famas
weapon_g3sg1
weapon_galilar
weapon_m249
weapon_m4a1
weapon_m4a1_silencer
weapon_mag7
weapon_mp5sd
weapon_mp7
weapon_mp9
weapon_negev
weapon_nova
weapon_p90
weapon_sawedoff
weapon_scar20
weapon_sg556
weapon_ssg08
weapon_mac10
weapon_ump45
weapon_xm1014
weapon_bizon
weapon_knife
weapon_knife_t
--------------------------


Secondary
=============== 
weapon_cz75a
weapon_deagle
weapon_elite
weapon_fiveseven
weapon_glock
weapon_hkp2000
weapon_p250
weapon_revolver
weapon_tec9
weapon_usp_silencer
--------------------------


Grenade
===============
weapon_decoy
weapon_flashbang
weapon_hegrenade
weapon_incgrenade
weapon_molotov
weapon_smokegrenade
--------------------------


Equipment
===============
item_kevlar //Kevlar Vest
item_assaultsuit //Kevlar + Helmet
weapon_taser
item_cutters //Rescue Kit
item_defuser //Defuse Kit
--------------------------


Miscellaneous
===============
weapon_c4
weapon_healthshot
weapon_shield
item_heavyassaultsuit
--------------------------

.:[ Change Log ]:.

(1.0.1)
-Upgrade Net.7 To Net.8
-Fix Some Bugs 
-Fixed GiveOneTimePerRound
-Added GiveOneTimeLoadOutPerRound
-Added GiveOneTimeRefillNadesPerRound
-Added Vips_GiveOneTimeLoadOutPerRound
-Added Vips_GiveOneTimeRefillNadesPerRound
-Added Refill_Nades
-Added Refill_Time_InSec

(1.0.0)
-Initial Release

.:[ Donation ]:.

If this project help you reduce time to develop, you can give me a cup of coffee :)

paypal