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@NogginBops NogginBops released this 02 Dec 17:44
· 18 commits to master since this release

FIX: Fixed issue where setting NativeWindow.WindowState = WindowState.Normal while fullscreen would not exit fullscreen. (@Th3Dilli)
API: Added NativeWindow.FramebufferSize, NativeWindow.OnFramebufferResize, and NativeWindow.FramebufferResize to be able to properly get the framebuffer size of the window (useful on macos where framebuffer size is not equal to client size). (@NogginBops)
API: Added GameWindowSettings.Win32SuspendTimerOnDrag propery that allows the internal timer to be suspended while the window is moved or resized. Without this dragging the window will cause an abnormally large time delta since the last frame. (@MV10)
API: Made NativeWindowSettings.Size obsolete in favour of NativeWindowSettings.ClientSize (NativeWindowSettings.Size has always set the client size of the window, this namechange just makes this clear). (@MV10)
API: Added ability to override OpenAL and OpenCL native library search path by setting OpenALLibraryNameContainer.OverridePath or OpenCLLibraryNameContainer.OverridePath. (@NogginBops)
API: Added NativeWindowSettings.AutoIconify and NativeWindow.AutoIconify property to control if the window gets minimized if it loses focus while fullscreen. (@MV10)
API: Added missing enums to GetPName. (@BoyBaykiller)
FIX: Fixed an issue where creating a NativeWindow on wayland would freeze in the constructor. (@Th3Dilli)
BREAKING: Re-implemented Box2/3.Inflate to work like System.Drawing.Rectangle.Inflate. The old behaviour can be found using Box2/3.Extend, as the previous obsoletion message stated. (@MV10, @NogginBops)
Add example of how to implement IBindingsContext in the documentation comments on IBindingsContext. (@utkumaden)
Internal changes to make the build system simpler and easier to modify. (@NogginBops)
Internal changes from Math to MathF where appropriate. (@MV10)