Delete palette texture before creating a new context #15787
Merged
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When a WebGL layer is removed and the helper is disposed, we need to stop using any textures or other resources bound to the associated context. This change makes it so palette textures used in rendering tiles are deleted from a context before that context is disposed.
I'll admit I'm not totally happy with the regression test. Without the timeouts, removing and adding the layer does not trigger the error (in the main branch). I tried adding
map.renderSync()
calls between, but couldn't get things to fail without waiting a while between the initial render and the remove/add.Fixes #15786.