Fix a bug in dice loss when there exist ignored pixels #2996
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Motivation
Fix a bug in dice loss when there exist ignored pixels. Say we have pred=[0, 0, 0], binary mask=[0, 0, 1], valid_mask=[0, 0, 0], meaning that all labels are ignored. The expected dice loss should be 0. However, the original code incorrectly outputs dice loss = 0.5.
Checklist