Default UOAM and UOMapper map markers aint accurate for standard servers when loaded by ClassicUO World Map. This little program will convert facet values to correct one.
- Download compiled one or just get source code and compile it.
- You can either choose put all *.xml and *.map files into program directory and run MarkerFixer.exe or drag/drop onto MarkerFixer.exe
- It will fix markers.
- 0: Felucca
- 1: Trammel
- 2: Ilshenar
- 3: Malas
- 4: Tokuno
- 5: Ter Mur
Info provided by Quick
Creating your own marker file is simple. Create an empty file and enter it using this format:
x,y,mapindex,name of marker,iconname,color,zoom level
x
and y
are the coordinates for the marker.
The mapindex
defines what map the client must be on for the marker to display. 0
for map0.mul
, 1
for map1.mul
, etc.
The name of marker
is just that, the name you want to see in the map or when you hover over the marker.
The iconname
must match the name of the image in the Data\Client\MapIcons
folder. If no icon exists, it will display a simple dot using the color defined. Icons can be created as .cur, .png, .jpg, .ico
files.
For color
, the supported values are red, green, blue, purple, black, yellow, white, none
.
zoom level
defines when the icon will show/hide when zooming. 0 = furthest
and 9 = closest
so if you had a marker zoom level set to 1 (for example dungeon entrances), it will show at any zoom level except if you're all the way out (at 0). Default level is 3.