[BUG] Texture corruption in AUGER;ZENITH #933
Labels
Compat-Vanilla
Component-Client
Subsystem-Renderer
Game rendering issues only. Do not include general video issues.
Subsystem-Resources
Anything related to the loading/reading of resource (wad) files.
Type-Bug
Describe the bug
Some textures in auger zenith appear corrupted
Build that the bug occurred in
10.4.0 (master, g5431-17)
To Reproduce
odamex DBP37_AUGZEN.wad DOOM2.WAD +map map08
Move a bit forward, corrupted textures will be on the sides of the balcony.
Expected behavior
Textures aren't corrupted
Screenshots, NetDemos, & Crash Dumps
Odamex:
GZDoom:
Woof:
Additional context
This is not the only texture that looks corrupted, there are some other ones
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