Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Texture corruption in AUGER;ZENITH #933

Open
hjri opened this issue Jan 16, 2024 · 0 comments
Open

[BUG] Texture corruption in AUGER;ZENITH #933

hjri opened this issue Jan 16, 2024 · 0 comments
Labels
Compat-Vanilla Component-Client Subsystem-Renderer Game rendering issues only. Do not include general video issues. Subsystem-Resources Anything related to the loading/reading of resource (wad) files. Type-Bug

Comments

@hjri
Copy link

hjri commented Jan 16, 2024

Describe the bug
Some textures in auger zenith appear corrupted

Build that the bug occurred in
10.4.0 (master, g5431-17)

To Reproduce
odamex DBP37_AUGZEN.wad DOOM2.WAD +map map08

Move a bit forward, corrupted textures will be on the sides of the balcony.

Expected behavior
Textures aren't corrupted

Screenshots, NetDemos, & Crash Dumps
Odamex:
image

GZDoom:
image

Woof:
image

Additional context
This is not the only texture that looks corrupted, there are some other ones

@hjri hjri added the Type-Bug label Jan 16, 2024
@rakohus rakohus added Component-Client Subsystem-Renderer Game rendering issues only. Do not include general video issues. Compat-Vanilla Subsystem-Resources Anything related to the loading/reading of resource (wad) files. labels Feb 12, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Compat-Vanilla Component-Client Subsystem-Renderer Game rendering issues only. Do not include general video issues. Subsystem-Resources Anything related to the loading/reading of resource (wad) files. Type-Bug
Projects
None yet
Development

No branches or pull requests

2 participants