[FEATURE] Dehacked Support for Classic Skulltag's MT_Grenade Pointers #910
Labels
Component-Server
Subsystem-ActorBehavior
Actor behavior only. Monsters, weapons, and other things.
Type-Feature
Is your feature request related to a problem? Please describe.
Support classic Skulltag's MT_Grenade bouncy projectiles via dehacked.
Describe alternatives you've considered
There is no alternative. There are only bouncy grenades.
Additional context
st091_src.zip. Very old source that should be closer to our codebase than the later zdoom ones.
If we want to include sprites along with this, I can likely cook them up so that there is a default to fall back on.
GREN*
in classic ST lumps.The text was updated successfully, but these errors were encountered: