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🥖 Breadforge

A factory builder game about building a bread factory. Made in Unity 2021.


A story told through pull requests

Much like the chapters of a novel, I tell the story of Breadforge's development through its cumulative pull requests. For some of the pull requests, I also narrate their development in the form of a "painlog".

Devlogs are about me; painlogs are about you. Instead of describing what I've done, a painlog describes the general pain point behind a batch of pull requests, the technical approach, as well as benefits and tradeoffs.

You can view those chapters below:


Chapter 1. The 3 Cs Toolkit in Unity (2023)

Make your character come to life with Mecanim, Cinemachine, and Input System.

The 3 Cs are the basic building blocks of any game with a 3D character avatar.

In March 2023, I gave a presentation at the Unity NYC meetup about how to implement the 3 Cs in Unity.

You can read the blog post behind the presentation here: jasont.co/character-creation-toolkit

Feature Pull Request
Implement basic character animation #25
Implement Cinemachine third-person camera #26
Refactor game input to use Unity's new Input System package #27
Refactor to get rid of CharacterController #28
Add Pause button as a reference point for C# events usage #29

Chapter 2. How to implement a procedural generation system

On generating a world using stacks of Perlin noise waves

Feature Pull Request
Populate game world with procedurally-generated resources #30
Add actual resource assets and change to ortho cam #32

Chapter 3. How to implement any gameplay system

And why you should implement visual feedback first

Feature Pull Request
Highlight collectible resources #37
Add ability to collect resources #38

Chapter 4. How to add sound to your Unity game

And why it's the most important kind of game juice

I wrote a blog post on LinkedIn that summarizes the changes below.

Feature Pull Request
Add backing soundtrack #39
Add mine sound effect + sound effect process #40
Add footstep sounds for walking and running #41
Add footstep sounds for walking and running... on rocks #42
Add guardrail sounds #43
Add "null" (nothing to mine) mining sound #44
Add collect water sound #45
Add chop sounds for thin, medium, and thicc wood #46

Chapter 5. How to integrate QA into your game dev process

And why you should always fix bugs first

Feature Pull Request
Bugfixes: make resource collection not continuous + add polish for sound feedback #47
Bugfix: shift ground by .5 so that all tiles appear on ground platform #48
Fix showstopper bugs for last release #49
Fix animation bugs for last release #50
Add ability to zoom in and out #52
Fix UI camera ortho size not updating; make sounds 3D via spatialBlend param #53
Add a ton of animation polish #54

Chapter 6. How to create a look and feel for your Unity game

And the importance of finding your game's visual "hook"

Feature Pull Request
Make everything unlit + copy assets over from Polyperfect asset pack #58
Add ThirdPartyAssets/ as git submodule #60
Add Stylized Water 2 to dependencies #61
Add Stylized Water 2 test scene #62
Replace water tiles with Stylized Water 2 #63
Add ground rule tile + tile palette + example scene #64
Integrate 3D tileset with stylized water into current game scene #65
Add rock textures + grass biome #66
Make island into a circular shape #67
Add camera rotation script for recording a TikTok #68

Chapter 7. Chasing the first playable

And the importance of finding your game's mechanical hook

Feature Pull Request
Add inventory system #69

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A factory builder game about building a bread factory. Made in Unity 2021.

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