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A fine-grained and lock-free implementation of Sweep-and-Prune and Hash grids. The implementations are tested on a physics simulation with moving objects where the data structure must detect objects that are near a point of interest.

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A-Concurrent-Physics-Engine

A fine-grained and lock-free implementation of Sweep-and-Prune and Hash grids. The implementations are tested on a physics simulation with moving objects where the data structure must detect objects that are near a point of interest.

Paper Link: A_Concurrent_Physics_Engine.pdf

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A fine-grained and lock-free implementation of Sweep-and-Prune and Hash grids. The implementations are tested on a physics simulation with moving objects where the data structure must detect objects that are near a point of interest.

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