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Development of Lycaria front-end game project, it was made on Unity (C#) with Colyseus client and URP. ~ Unity, Colyseus (Client), Unity 2D Packages (Pixel Perfect and others) and URP (Universal Render Pipeline).

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niloodev/lycaria-project-game

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Lycaria
LYCARIA (GAME) 👁️

An online turn-based game (this repository concerns the game) created with Unity.

ArtBookProposalToolsAuthor

ServerClient (Reactron)> Game (Unity) <

☕ Developer: niloodev • 🎨 Lead Designer: Axel Galzz • 🐻 Animation and Pixel Designer: VamnKuma • 🎵 Soundtrack: Izábi Ferros

Proposal

Project developed by; Ezequiel Nilo (Programming), Axel Galz (Design), VamnKuma (Animation and Pixel ART) and Izábi Ferros (Soundtrack).

Lycaria is a turn-based online game, it is divided in three parts; the client, server and the game. The project was developed with the intention of creating a simple and light form of entertainment for potential players, while developing a complex story behind it.

The TCC (course conclusion project) was presented and delivered on 06/12/2021 as a project from Analysis and Systems Development technical course in ETEC Antônio de Pádua Cardoso.

  • The game must get the room info from Lycaria Client and connect to it.
  • Have a Load Screen (or Card Screen) to display the character and name of each player in the current match.
  • Sync all game info and psychics with Lycaria Server using Colyseus real-time connection and schemas.
  • Have at least one playable map for the matchs, and a minimun of one playable characters (Aegis).

Tools

This application uses the following open-source packages:

Core ones.
Real-time connection

Author

code made by niloodev | Ezequiel Nilo

ANY TIPS OR FEEDBACK IS HIGHLY APPRECIATED! 🐸

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Development of Lycaria front-end game project, it was made on Unity (C#) with Colyseus client and URP. ~ Unity, Colyseus (Client), Unity 2D Packages (Pixel Perfect and others) and URP (Universal Render Pipeline).

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