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Issues list

Split Game into gamestate and UI k: new system a whole new system to integrate into the engine p: tuig tuig crate s: runner agent runners
#63 opened Nov 10, 2023 by nic-hartley v0.1
Rewrite tags
#62 opened Oct 26, 2023 by nic-hartley
Layers k: feature small increment to existing bits p: tuig-ui tuig-ui crate s: ui user interface
#61 opened Oct 20, 2023 by nic-hartley
4 tasks
Refactor UI k: refactor reorganization of existing code without function changes p: tuig-ui tuig-ui crate s: ui user interface
#59 opened Oct 2, 2023 by nic-hartley
Make tuig-ui input stateful k: feature small increment to existing bits p: tuig-ui tuig-ui crate s: input user input
#58 opened Oct 1, 2023 by nic-hartley v0.1
Delay in basic-tui with gui_softbuffer b: graphical graphical backends k: bug a bug in some existing code p: tuig-iosys tuig-iosys crate s: rendering rendering subsystem (not user interface)
#56 opened Apr 30, 2023 by nic-hartley v0.1
IoSystem settings k: component new part of an existing system p: tuig-iosys tuig-iosys crate
#51 opened Mar 29, 2023 by nic-hartley
Logos k: docs documentation changes p: repo all crates, or the repo itself
#49 opened Mar 27, 2023 by nic-hartley
Project documentation k: docs documentation changes p: repo all crates, or the repo itself
#48 opened Mar 27, 2023 by nic-hartley
5 tasks
v0.1
tuig::docs::walkthrough k: docs documentation changes p: tuig tuig crate
#47 opened Mar 24, 2023 by nic-hartley v0.1
Map system k: new system a whole new system to integrate into the engine p: tuig tuig crate
#46 opened Mar 24, 2023 by nic-hartley
Round timing k: component new part of an existing system p: tuig tuig crate s: runner agent runners
#42 opened Mar 21, 2023 by nic-hartley
Support bracketed paste in CLI b: terminal terminal backends good first issue issues which are good for first-time contributors k: feature small increment to existing bits p: tuig-iosys tuig-iosys crate s: input user input
#40 opened Mar 19, 2023 by nic-hartley
4 tasks
Optimize for singlethreaded k: feature small increment to existing bits p: tuig tuig crate s: runner agent runners
#37 opened Mar 9, 2023 by nic-hartley
5 tasks
Rearchitect cutscenes k: component new part of an existing system p: tuig tuig crate s: ui user interface
#35 opened Feb 4, 2023 by nic-hartley v0.1
Refactor for unit testing k: refactor reorganization of existing code without function changes k: repo the repository's organization overall p: repo all crates, or the repo itself
#34 opened Feb 3, 2023 by nic-hartley
4 tasks
Better clifmt/text system k: refactor reorganization of existing code without function changes p: tuig-iosys tuig-iosys crate s: rendering rendering subsystem (not user interface)
#32 opened Jan 25, 2023 by nic-hartley
6 tasks
v0.1
Handle partial character entry with compose key etc. good first issue issues which are good for first-time contributors k: feature small increment to existing bits p: tuig-iosys tuig-iosys crate s: input user input
#30 opened Jan 17, 2023 by nic-hartley
3D GUI backend(s) b: graphical graphical backends good first issue issues which are good for first-time contributors k: component new part of an existing system p: tuig-iosys tuig-iosys crate s: rendering rendering subsystem (not user interface)
#29 opened Jan 17, 2023 by nic-hartley v0.1
Time k: new system a whole new system to integrate into the engine p: tuig tuig crate
#28 opened Jan 17, 2023 by nic-hartley v0.1
Better error handling k: refactor reorganization of existing code without function changes p: repo all crates, or the repo itself
#26 opened Jan 17, 2023 by nic-hartley
Backend-independent fullscreen for the GUI k: feature small increment to existing bits p: tuig-iosys tuig-iosys crate s: rendering rendering subsystem (not user interface)
#25 opened Jan 17, 2023 by nic-hartley
WASM build b: graphical graphical backends k: component new part of an existing system p: tuig-iosys tuig-iosys crate s: rendering rendering subsystem (not user interface)
#24 opened Jan 17, 2023 by nic-hartley
Figure out multiplayer k: new system a whole new system to integrate into the engine p: tuig tuig crate
#18 opened Jan 16, 2023 by nic-hartley
Custom async for cleaner code k: new system a whole new system to integrate into the engine p: tuig tuig crate
#16 opened Jan 16, 2023 by nic-hartley
ProTip! Follow long discussions with comments:>50.