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Releases: nedron92/HWL-SaveEditor

HWL-SaveEditor V3.0.1

26 Nov 21:36
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Release for Version 3.0.1 with following new features (Core, both Versions):

  • Added full-support till Update 1.6.0 and 4th DLC (A Link Between Two Worlds DLC)
    • include characters, weapons (also multi-element ones), AdventureMode-Maps, new WeaponSkill "Heart Power"
      and all other things
  • Add support for unlocking all found marks of all materials (to clear all "???" materials ingame)
  • Fixed a problem with the unlock-state itself
  • added identification for game-version of current opened savefile
  • added identification for installed DLCs of current opened savefile
  • change fairiesMax to 14 instead of 10 (thanks to gbatemp members)
  • add Hearts-Showing (also editable) as a new stati-value of characters
  • improve WeaponsSlotMax (15 weapons), no editor crash anymore
  • delete the restrictions of the MasterSword (you can now have more then once)
  • add a auto-trim function + backup if old savefile is too long (due to a failure of the editor itself last time)
  • add security check of savefile-length
  • added support of lightweight cross-plattform http-client
    • include an lightweight UpdateChecker for new Releases and nightlies
  • Add Restrictions due to security reasons and avoid user-error
    • (Character and Weapon edit are depend on GameVersion and DLCs, Maximum LVL, Hearts, Attack etc..)
    • Added some handling for not-editable characters/maps and weapons
    • Added Check if you add more weapons then the game allows (max: 10), because
      you have to sell them at the start of the game itself
  • support for Multi-Element Weapons if you have DLC 2, DLC 3 or DLC 4 installed
    • Add security-check: If a Multi-Element Weapon are found on a savegame with Version 1.0.0 to 1.3.0
      there are re-calculate with a new default Weapon on that slot, to avoid a game-freeze
  • Add better handling for AdventureModeMaps
    • According changes for AdventurModeItems, better and easier handling
  • Rename the Unknown characters "???" to ???_1 and ???_2 for better handlig of this not-used characters
  • fix some bugs of the previous nightlies
  • Finally fix issue #1 (You can now attached all attack-badges ingame to an character
    which you have unlocked with the editor)
  • Fixed deleted-weapon bug (LVL, DamageBase and Sate aren't cleared correcly)
    • Add Fallback for older edited-saves, so all Unsued(Blank)Weapons will be calculated correcctly now

The Console-Version has also some new features:

  • support for latest Core
  • add disable-auto-trim function (in CMD: PROGRAMNAME --disable-auto-trim)
  • Implement the UpdateChecker from Core:
    • You can now start the console-variant without a savefile, it will let you check
      for available updates
    • add a force update-check function (in CMD: PROGRAMNAME --check-updates), no savefile needed
    • added a MenuPoint for update-checking if a savefile is opened
  • Change handling for editing AdventureModeMaps/Items
  • Change WeaponSkill behaviour

The GUI has also some new features:

  • support for latest Core
  • add support for disabling auto-trim via CMD-start of the program (in CMD: PROGRAMNAME --disable-auto-trim)
  • add a force update-check function via CMD-start of the program (in CMD: PROGRAMNAME --check-updates)
  • Add Copy/Paste Buttons for Weapon-Values and config which values will be copied
  • Add a Overview over all Characters (show Name, Unlock-State and a Edit-Button for Stats)
  • Add better handling and better Design for Chara-Stats Editing
    • each character can now be edited easily, like the fairies
    • show some other piece of information about a character
  • Change Menu-Structure for AM-Maps and new Chara-Dialogs
  • Add all needed Security-Checks
  • Add some new Max.Stats Buttons (Faires, Weapons, Charas)
  • Add UpdateChecker as a new MenuPoint in the MainMenu
  • some other minor changes

The source itself has not only the new functions also there are some news:

  • change CMake-Files for including new third-party-libs
  • Change CMake-Lists for thread-usage (for future use)
  • add/change some functions, documentation etc
  • add new Classes according to the changes mentioned above
  • many code-improvements and bugfixing
  • Add a 3rd-party library
    • Added lightweight C-HTTP-Library with an own C++ - Wrapper
      (needed for UpdateChecking)

HWL-SaveEditor V3.0

27 Nov 17:37
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Please use version 3.0.1
This Release had a save-failure during weapon calculation.

HWL-SaveEditor V2.1

08 May 11:39
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Release for Version 2.1 with following new features (Console/Core Version):

  • Added support for Linux (console-only now)
  • Added a parameter "--version" to show only the version-number (run it from a terminal/CMD directly as: ./name --version or name.exe --version)
  • Added support for unlocking some ingame-states/flags: Collect all normal weapons, collect all 'plus' weapons and unlock ingame smithy (for the weapon-flags: You don't have more weapons then before, only the game believe you collect them all)
  • Correct some mistakes/failures/bugs (e.q. for compiling under linux and windows, ...)
  • New menu-structure within the console-version: Changing rubies and set the unlock-states are now within one new point -> General-Things (first point within the console-version)

The GUI has also some new features:

  • Implement the latest Core-Version (Set the Unlock-States)
  • Added MessageBox if saving was successfull
  • the new unlock-states are within the Menu-point: Menu->General (Overview) = first edit-dialog of the program

The source itself has not only the new functions also there are some news:

  • Documented the hole core-features, all classes, members etc.
  • correct some coding-mistakes (setting weapon-type was wrong and many others)
  • orderd all constants to the class they belong to
  • Added CMakeLists to core and console to compile under Linux-OS with cmake (need gcc-5/g++-5)
  • Create new General-Class to hold general-game things like rubies and the unlock-states/flags

HWL-SaveEditor V2.0

15 Apr 01:34
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Release for Version 2.0 with following new features (Console/Core Version):

  • Added a fully Weapon-Editor with an behavior like the ingame smithy (any weapon is bind to an character and a main-weapon-type)
    • You can edit the Damage-Base, Stars, Level, Legendary-State, Kills for all Skills-Slots, Skills directly for a Skill-Slot, Generate an new default weapon for this weapon-type and delete also any weapon you want.
    • Added Security Checks for the unique Master-Sword (no changeable Damage-Base, Level and Legendary-State)
    • Added Security Checks for the last weapon (default weapon of the first weapon-type of each character)
    • Added Security-Check/Information if you set a Weapon to a Legendary-One without the Legendary-Skill itself
    • You can take/edit up to 15 weapons of each weapon-type of each character (the ingame maximum is about 10, so it will force you to sell 5 weapons if you start the game. A nice-to-have feature for getting money ;) )
  • Added also an Security-Check for unlocking any character without a default weapon. This weapon will be set automatically.
  • Change the '???' thing within the MyFairy-Editing to 'Refreshes', because it shows, how many times you set back your fairy to LVL 1.
  • For the Console-Version, the Weapon-Editor is foundable as an Submenu within the Character-Menu
  • Due to the complexity of the Weapon-Editor and the others stuff and also because of too much changes within the code, the version was updated to 2.0 directly. (and because many many hours of despair ^^)

The GUI has also some new features:

  • Implement the latest Core-Version (fully Weapon-Editor)
    • Choosing Weapon-Skills, Weapon-Level and Stars as a DropDown-List
    • Switching/Paging over all Characters and their Weapon-Types and also the Weapon-Slots itself for an easy-change feeling
  • Added also all security-stuff like above
  • For the GUI-Version, the Weapon-Editor is foundable within the Edit->Character Menu-Entry

HWL-SaveEditor V1.3

07 Apr 19:39
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Release for Version 1.3 with following new features (Console/Core Version):

  • Added support for editing My Fairy (Name, Level, Trust, Unlock-State and a thing I dont know exactly yet)
  • Added an constant version string and implement it in Console, easier to change for later Releases
  • Add functions to convert between MultiByte-Strings and WideChar-Strings (needed for fairy-names)
  • Console Support for changing fairy-name, maximize trust and level and also unlock fairy

The GUI has also some new features:

  • Implement the latest Core-Version (Editing My Fairy)
  • Implement the new string.version constant in About-Dialog
  • Also use now a calculation for max char input in each edit-box field (instead of a hardcoded one)

HWL-SaveEditor V1.2

04 Apr 23:59
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Release for Version 1.2 with following new features (Console/Core Version):

  • Added Support (List and Maximize) for all Adventure-Map items (add Twilight-Map and Termina-Map)
  • Change Version to 1.2 in title

The GUI has also some new features:

  • Implement the latest Core-Version (Fully AdventureMap-Item support)
  • Change Version to 1.2 (in About Dialog)

HWL-SaveEditor V1.1

04 Apr 17:13
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Release for Version 1.1 with following new features (Console/Core Version):

  • Change / Maximize a specific or any Item for Fairyfooding (also list all Values of them)
  • Maximze all Gratitude Crystals (Fairy Food)
  • List and Maximize AdventureMode Items (for Adventure-Map, GreatSea Map and MasterQuest Map)
  • Change Version to 1.1 in title

The GUI has also some addiotonal new features:

  • Implement the latest Core-Version (Fairy Food and AdventureMode Items support)
  • Added also all Maximize functions as Buttons (Ruby, Characters EXP/ATK and Unlocking, Materials, ...)
  • Change Version to 1.1 (in About Dialog)

HWL-SaveEditor V1.0

04 Apr 16:42
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That's the first stable release with following functions (Console/Core Version):

  • Change / Maximize Rubies (and show the current Value)
  • Maximize EXP/ATK of one specific or all playable Characters (and show the current stats)
  • Unlock a specific or all playable Characters
  • Change / Maximize a specific Material or all Materials of a type (Bronze/Silver/Gold)
  • Opens only a savefile named "zmha.bin" that's in the current dir
  • Check if the savegame is a valid one

The graphical Interface has the same functions, except, that you have typed in the maximal Value of anything yourself.
Also some additional features:

  • Use of an FileExplorer (Open-Dialog), to choose any savefile you want
  • Close-function to close and open savefile (security reasons)
  • Only overwrite your savefile if you explicit want it (Save Button)