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Everything you ever wanted to know about Flipdots in one compact repository! BuyMeACoffee

Flipdots (Flip-dot display or flip-disc display)

Everything you ever wanted to know about Flipdots in one compact repository!

The flip-disc display (or flip-dot display) is an electromechanical dot matrix display technology used for large outdoor signs, normally those that will be exposed to direct sunlight. Flip-disc technology has been used for destination signs in buses across North America, Europe and Australia, as well as for variable-message signs on highways. It has also been used extensively on public information displays.[1] A few game shows have also used flip-disc displays, including Canadian shows like Just Like Mom, The Joke's on Us and Uh Oh!, but most notably the American game show Family Feud from 1976 to 1995 and its British version Family Fortunes from 1980 to 2003. Polish version of Family Feud, "Familiada", still uses this board, which was bought from the Swedish version of the show.[2]

(Source: https://en.wikipedia.org/wiki/Flip-disc_display)

Overview

General

This repository contains all of my findings and explorations in regards with Flipdot displays. All of the examples are based on the XY5 modules sold by Alfa-Zeta Ltd., purely for reasons of usability and their electrically certified products. Please handle your Flipdot displays with care, as electrostatic discharge can damage them permanently! In order to use the examples on any other boards than XY5 Flipdot modules, you have to modify them on your own!

Hardware

The hardware is quite simple to use, but it might take a bit to get used to it. The boards/panels are called "AlfaZeta XY5 Boards" and come in different variations and two dot sizes. The table will help you to see which dot sizes for which grid are available.

Grid Size 8.9mm 13.5mm
14x28 YES YES
7x28 YES YES
7x14 NO YES
7x7 NO YES
7x1 NO YES

The following table is for the most standard module, the 14x28 panel:

Supply voltage 24V DC
Control Interface RS-485 (data source
Speed 15 FPS
Max. current consumption 680mA
Idle current 40mA
Energy to swap one complete panel 160ms x 680mA
Max. voltage 25V DC
Nominal voltage 24V DC
Suggested power supplies 0.8A per panel at 24V DC

The 14x28 panel is physically made of two 7x28 panels soldered onto one pcb but without any electrical connections between them. This is currently also the configuration which allows the fastest refresh rates of the dots.

The module has a front face, where you see the dots flipping, and a backside with the control unit, a 10x10x04 cm printed circuit board which receives signals via RS-485 data line and converts signals into mechanical movements on the XY5 module.

First of all, the controller has different communication speeds. Usually we would put it to the max and match it in our controlling software. In order to do that, we have to set the DIP switch 1 - a small manual electric switch that has three little switches on !

Available speed of transmission for the controller

  1. 9600 bit/s
  2. 19200 bit/s
  3. 38400 bit/s
  4. 57600 bit/s

By setting the switches into an ON or OFF position, we adjust the bit-rate of the controller. The value is the byte representation we are setting with ON/OFF in binary - or basically ones and zeroes:

Value 1 2 3 Speed
0 OFF OFF OFF N/A
1 ON OFF OFF N/A
2 OFF ON OFF N/A
3 ON ON OFF 9600
4 OFF OFF ON 19200
5 ON OFF ON 38400
6 OFF ON ON 57600
7 ON ON ON 9600

Next we have to set the address of the controller. When we are running multiple controllers we don't want them to show all the same content, but map different parts of our content to different panels! Unfortunately the controllers are not zero-indexed and start their addresses at 1. To change the address of a controller we need to use the 2nd blue DIP switch with 8 numbers (from 1 to 8) on it.

Position Meaning
1 - 6 Address in binary code (natural)
7 - 8 Special test modes

In order to set your boards to certain address please have a look at the follwing figure and adjust your DIP switch according to it.

Value 7 8 Effect
0 OFF OFF test mode OFF. normal reception of signals
1 OFF ON all pixels are flipping black/white
2 ON OFF columens and lines are "moving"
3 ON ON move one dot

Protocol

Next we want to talk to the our panels. On the backside we can find a green terminal with the labels "A" and "B" written next to it. This implies, that the data channels A and B from RS-485 go in here. We grab our Arduino and a MAX RS485 and set it up as a controller, thus making our Flipdot panel a peripheral! This minimal setup is certainly enough, since the Flipdot panel doesn't talk back to the controller:

In order to send a data frame (that is a complete package with address information, content etc.) we need to learn how to construct it first:

Data Frame structure

Header Command Address Data End byte
0x80 Description below 0x00 - 0xFF* Description below 0x8F

Addresses are written here in Hexadecimal form.

Address
0x00 Send to ALL panels
0x01 Panel 01
0x02 Panel 02
0x03 Panel 03
0x04 Panel 04
0x05 Panel 05
0x06 Panel 06
0x07 Panel 07
0x08 Panel 08
0x09 Panel 09
0x0A Panel 10
0x0B Panel 11
0x0C Panel 12
0x0D Panel 13
0x0E Panel 14
0x0F Panel 15

Data

MSB is neglected, the following bits B6 - B0 are setting dots from top to bottom respectively. This means, the data is organized in columns which is typically 7 bits long and has to be packed like that.

Commands

Command Number of data bytes Automatic refresh Description
0x81 112 No Send one 112 bytes and wait for refresh / One controller + 3 Extensions
0x82 0 Yes Refresh the display
0x83 28 Yes Send one 28 bytes and refresh the display (14x28 displays with two controllers)
0x84 28 No Send one 28 bytes and wait for refresh (14x28 displays with two controllers)
0x85 56 Yes Send one 56 bytes and refresh the display (14x28 displays with two controllers)
0x86 56 No Send one 56 bytes and wait for refresh (14x28 displays with two controllers)

And here is the first example. Let's give a warm Welcome to our first Flipdots panel (Address: 0x01) by erratically flipping the dots from black to white and vice versa:

byte all_white_2C[] = {0x80, 0x83, 0x01, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x8F};
byte all_black_2C[] = {0x80, 0x83, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8F};

void setup() {
		Serial.begin(57600);  
}

void loop() {
	Serial.write(all_black_2C, 32);
		delay (200);
		Serial.write(all_white_2C, 32); 
		delay (200);
}

Quick explanation to the Serial.write line and the mysterious 32: Snce we are sending an Array, we also have to say how many bytes are in there:

  • 1 byte for the header (0x80)
  • 1 byte for the command (0x83)
  • 1 byte for the address (0x01)
  • 28 bytes of data (Our rows of Flipdots)
  • 1 byte for the end byte to signify the end of our data frame (0x8F)

Great! You've done it.

Processing

From here on, we could use something like an Arduino that is connected to Computer and receives real-time data from a more dynamic data source such as Processing, PureData, openFrameworks etc. I am using Processing and have build a rather "general" Flipdot player, that sends out data via Artnet over Ethernet to a Teensy 4.1. This gives me fast speed over long distances.

Features

  • State-machine play modes
  • Thread-driven states (eg. "Time" shows every 15 minutes and puts itself on top of the queue)
  • Clean packing of the flipdot data
  • Dithering
  • Automatically imports movies from a footage folder
  • Retro User Interface

The Flipdot Player is currently in experimental use at the "Living the City" Exhibition in Berlin, running from 25.9.–20.12.2020 at Tempelhof Airport Platz der Luftbrücke (Free admission!) Go and watch it in action there.