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Build and test on multiple platforms #388

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@jasper-d jasper-d commented Jun 8, 2020

  • Build on Linux, Windows, and MacOS
    Binaries built on windows are used in all following stages (with the caveat that coverlet tampers with the instrumented DLLs as far as i know, so we dont test exactly the bits that are pushed to nuget).
  • nats-server is installed using go get, using master for now
  • Tests are run on Linux, Windows, and MacOS (integration test failures are ignored on the latter one)
  • Coverage gets collected through coverlet and reported to codecov.io. This will require installing the Codecov Github app.
    I'm aware that most nats-io projects use Coveralls, but it has barely any documentation and requires a lot of processing on the client side (converting coverage reports, merging multiple reports). Codecov does not.
  • Packaging updated to a) support Sourcelink b) provide PDB symbols through a seperate .snupkg package.
    Users can now step into NATS.Client source, set breakpoints there etc. when referencing the nuget package (when symbol server is configured).
    I pushed a package to https://int.nugettest.org/packages/test-packageid-2A850C7F-0F48-4A42-8F27-206CBC2DB0FF, symbol server is https://symbolsint.nugettest.org/download/symbols.
  • Ralaxed/removed some assertions in integration tests to get to a more reasonable pipeline pass rate, now at ~75%
  • IntegrationTests.TestBasic.TestRequestAsyncCancellation is still failing quite often with a TCE after ~2 minutes on Linux/Mac OS and less frequently after 4 minutes on Windows. I have no idea whats going on there.
    image

@jasper-d jasper-d marked this pull request as ready for review November 9, 2020 17:19
@jasper-d jasper-d changed the title [WIP] Build and test on multiple platforms Build and test on multiple platforms Nov 9, 2020
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