Skip to content

Unity project that uses Wave Collapse Function to procedurally generate buildings

License

Notifications You must be signed in to change notification settings

mtrebi/WaveCollapseFunction

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Work in progress (Unfinished)

Current status

Procedural Generation of Wang Tiles

Procedural Generation of Wang Tiles using a different texture

Procedural Generation using Block Tiles

Procedural Generation using Block Tiles with visual enchantment (transparent block size depends on entropy)

(First) Procedural Generation using 3D Block Tiles

More advanced Procedural Generation using 5x5x5 Block Tiles. Algorithm can use any arbitrary size and can automatically generate symmetric tiles and detect edges and constraints between different tiles.

Even more advanced Procedural Generation using arbitrary meshes. Algorithm can automatically calculate how the different meshes match based on its geometry.

About

Unity project that uses Wave Collapse Function to procedurally generate buildings

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages