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Refactor game setup and add enemy spawning
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@@ -1,196 +1,195 @@ | ||
import kaboom, { type KaboomCtx } from "kaboom"; | ||
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export function setupGame(element: HTMLCanvasElement) { | ||
let kb: KaboomCtx; | ||
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kb = kaboom({ | ||
// width: 640, | ||
// height: 480, | ||
font: "sans-serif", | ||
canvas: | ||
element ?? undefined, | ||
background: [113, 72, 181], | ||
// background: [ 0, 0, 0, 0 ], | ||
maxFPS: 30, | ||
global: false, | ||
}); | ||
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kb.loadSprite("dodo", "./sprites/Dodo_10x.png", { | ||
sliceX: 4, | ||
sliceY: 3, | ||
anims: { | ||
idle: { | ||
from: 0, | ||
to: 3, | ||
speed: 5, | ||
loop: true, | ||
}, | ||
walk: { | ||
from: 4, | ||
to: 7, | ||
speed: 10, | ||
loop: true, | ||
}, | ||
jump: { | ||
from: 10, | ||
to: 11, | ||
speed: 10, | ||
loop: false, | ||
}, | ||
let kb: KaboomCtx; | ||
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kb = kaboom({ | ||
// width: 640, | ||
// height: 480, | ||
font: "sans-serif", | ||
canvas: element ?? undefined, | ||
background: [113, 72, 181], | ||
// background: [ 0, 0, 0, 0 ], | ||
maxFPS: 30, | ||
global: false, | ||
}); | ||
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kb.loadSprite("dodo", "./sprites/Dodo_10x.png", { | ||
sliceX: 4, | ||
sliceY: 3, | ||
anims: { | ||
idle: { | ||
from: 0, | ||
to: 3, | ||
speed: 5, | ||
loop: true, | ||
}, | ||
}); | ||
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kb.loadSprite("ground", "./tiles/Tileset_10x.png", { | ||
sliceX: 4, | ||
sliceY: 3, | ||
}); | ||
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kb.loadSprite("hunter", "./sprites/Hunter_10x.png", { | ||
sliceX: 4, | ||
sliceY: 1, | ||
anims: { | ||
walk: { | ||
from: 0, | ||
to: 3, | ||
loop: true, | ||
speed: 7, | ||
}, | ||
walk: { | ||
from: 4, | ||
to: 7, | ||
speed: 10, | ||
loop: true, | ||
}, | ||
}); | ||
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const FLOOR_HEIGHT = 48; | ||
const SPEED = 320; | ||
const JUMP_FORCE = 700; | ||
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kb.scene("game", () => { | ||
let score = 0; | ||
let time = 0; | ||
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kb.setGravity(800); | ||
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const player = kb.add([ | ||
kb.sprite("dodo"), | ||
kb.pos(kb.width() / 8, kb.height() / 2), | ||
jump: { | ||
from: 10, | ||
to: 11, | ||
speed: 10, | ||
loop: false, | ||
}, | ||
}, | ||
}); | ||
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kb.loadSprite("ground", "./tiles/Tileset_10x.png", { | ||
sliceX: 4, | ||
sliceY: 3, | ||
}); | ||
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kb.loadSprite("hunter", "./sprites/Hunter_10x.png", { | ||
sliceX: 4, | ||
sliceY: 1, | ||
anims: { | ||
walk: { | ||
from: 0, | ||
to: 3, | ||
loop: true, | ||
speed: 7, | ||
}, | ||
}, | ||
}); | ||
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const FLOOR_HEIGHT = 48; | ||
// const SPEED = 320; | ||
const JUMP_FORCE = 700; | ||
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kb.scene("game", () => { | ||
let score = 0; | ||
let time = 0; | ||
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kb.setGravity(800); | ||
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const player = kb.add([ | ||
kb.sprite("dodo"), | ||
kb.pos(kb.width() / 8, kb.height() / 2), | ||
kb.rotate(0), | ||
kb.anchor("center"), | ||
kb.area({ scale: kb.vec2(0.65, 1), offset: kb.vec2(10, 0) }), | ||
kb.body(), | ||
kb.doubleJump(10), | ||
]); | ||
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player.flipX = true; | ||
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player.play("walk"); | ||
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kb.add([ | ||
kb.sprite("ground", { | ||
tiled: true, | ||
width: kb.width(), | ||
height: FLOOR_HEIGHT, | ||
frame: 1, | ||
}), | ||
kb.area(), | ||
kb.outline(1), | ||
kb.pos(0, kb.height() - FLOOR_HEIGHT * 3), | ||
// kb.anchor("botleft"), | ||
kb.body({ isStatic: true }), | ||
]); | ||
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const spawnEnemy = () => { | ||
const enemyHunter = kb.add([ | ||
kb.sprite("hunter"), | ||
kb.pos(kb.width(), kb.height() - FLOOR_HEIGHT * 3 - 16), | ||
kb.rotate(0), | ||
kb.anchor("center"), | ||
kb.area({ scale: kb.vec2(0.65, 1), offset: kb.vec2(10, 0) }), | ||
kb.area({ scale: kb.vec2(0.7, 1), offset: kb.vec2(30, 0) }), | ||
kb.anchor("botleft"), | ||
kb.body(), | ||
kb.doubleJump(10), | ||
kb.offscreen({ destroy: true }), | ||
kb.move(kb.LEFT, 240 + Math.floor(time)), | ||
"hunter", | ||
]); | ||
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player.flipX = true; | ||
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player.play("walk"); | ||
enemyHunter.flipX = false; | ||
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kb.add([ | ||
kb.sprite("ground", { | ||
tiled: true, | ||
width: kb.width(), | ||
height: FLOOR_HEIGHT, | ||
frame: 1, | ||
}), | ||
kb.area(), | ||
kb.outline(1), | ||
kb.pos(0, kb.height() - FLOOR_HEIGHT * 3), | ||
// kb.anchor("botleft"), | ||
kb.body({ isStatic: true }), | ||
]); | ||
enemyHunter.play("walk"); | ||
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const spawnEnemy = () => { | ||
const enemyHunter = kb.add([ | ||
kb.sprite("hunter"), | ||
kb.pos(kb.width(), kb.height() - FLOOR_HEIGHT * 3 - 16), | ||
kb.rotate(0), | ||
kb.area({ scale: kb.vec2(0.7, 1), offset: kb.vec2(30, 0) }), | ||
kb.anchor("botleft"), | ||
kb.body(), | ||
kb.offscreen({ destroy: true }), | ||
kb.move(kb.LEFT, 240 + Math.floor(time)), | ||
"hunter", | ||
]); | ||
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enemyHunter.flipX = false; | ||
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enemyHunter.play("walk"); | ||
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kb.wait(kb.rand(1, 5), spawnEnemy); | ||
}; | ||
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spawnEnemy(); | ||
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player.onCollide("hunter", (e, col) => { | ||
if (!col?.isBottom()) { | ||
if (col?.isLeft()) { | ||
} else { | ||
kb.burp(); | ||
kb.go("gameover"); | ||
} | ||
} else { | ||
player.jump(JUMP_FORCE * 0.75); | ||
player.play("jump"); | ||
kb.shake(4); | ||
kb.destroy(e); | ||
kb.wait(kb.rand(1, 5), spawnEnemy); | ||
}; | ||
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score += 100; | ||
} | ||
}); | ||
spawnEnemy(); | ||
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player.onGround(() => { | ||
player.play("walk"); | ||
}); | ||
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kb.onKeyPress("space", () => { | ||
if (player.isGrounded()) { | ||
player.jump(JUMP_FORCE); | ||
player.play("jump"); | ||
player.onCollide("hunter", (e, col) => { | ||
if (!col?.isBottom()) { | ||
if (col?.isLeft()) { | ||
} else { | ||
player.doubleJump(JUMP_FORCE * 0.8); | ||
player.play("jump"); | ||
kb.burp(); | ||
kb.go("gameover"); | ||
} | ||
}); | ||
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const scoreLabel = kb.add([ | ||
kb.text(`Score: ${score}`, { | ||
font: "monospace", | ||
size: 24, | ||
align: "right", | ||
}), | ||
kb.pos(24, 24), | ||
]); | ||
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kb.debug.inspect = true; | ||
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// increment score every frame | ||
kb.onUpdate(() => { | ||
score++; | ||
time += kb.dt(); | ||
scoreLabel.text = `Score: ${Math.floor(score)} / Time: ${Math.floor( | ||
time | ||
)}`; | ||
}); | ||
} else { | ||
player.jump(JUMP_FORCE * 0.75); | ||
player.play("jump"); | ||
kb.shake(4); | ||
kb.destroy(e); | ||
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score += 100; | ||
} | ||
}); | ||
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kb.scene("gameover", () => { | ||
kb.add([ | ||
kb.text("Game Over", { | ||
font: "monospace", | ||
}), | ||
kb.pos(kb.width() / 2, kb.height() / 2), | ||
kb.anchor("center"), | ||
]); | ||
player.onGround(() => { | ||
player.play("walk"); | ||
}); | ||
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kb.add([ | ||
kb.text("Press space to restart", { | ||
font: "monospace", | ||
}), | ||
kb.pos(kb.width() / 2, kb.height() / 2 + 32), | ||
kb.anchor("center"), | ||
]); | ||
kb.onKeyPress("space", () => { | ||
if (player.isGrounded()) { | ||
player.jump(JUMP_FORCE); | ||
player.play("jump"); | ||
} else { | ||
player.doubleJump(JUMP_FORCE * 0.8); | ||
player.play("jump"); | ||
} | ||
}); | ||
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kb.onKeyPress("space", () => { | ||
kb.go("game"); | ||
}); | ||
const scoreLabel = kb.add([ | ||
kb.text(`Score: ${score}`, { | ||
font: "monospace", | ||
size: 24, | ||
align: "right", | ||
}), | ||
kb.pos(24, 24), | ||
]); | ||
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kb.debug.inspect = true; | ||
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// increment score every frame | ||
kb.onUpdate(() => { | ||
score++; | ||
time += kb.dt(); | ||
scoreLabel.text = `Score: ${Math.floor(score)} / Time: ${Math.floor( | ||
time | ||
)}`; | ||
}); | ||
}); | ||
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kb.scene("gameover", () => { | ||
kb.add([ | ||
kb.text("Game Over", { | ||
font: "monospace", | ||
}), | ||
kb.pos(kb.width() / 2, kb.height() / 2), | ||
kb.anchor("center"), | ||
]); | ||
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kb.add([ | ||
kb.text("Press space to restart", { | ||
font: "monospace", | ||
}), | ||
kb.pos(kb.width() / 2, kb.height() / 2 + 32), | ||
kb.anchor("center"), | ||
]); | ||
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kb.onKeyPress("space", () => { | ||
kb.go("game"); | ||
}); | ||
}); | ||
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kb.go("gameover"); | ||
kb.go("gameover"); | ||
} |