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WebGLRenderer: Add initRenderTarget(). #28285

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merged 9 commits into from May 7, 2024
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gkjohnson
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Fix #28282
Based on #28281 which must be merged first

Description

  • Updates initTexture to initialize a WebGLRenderTarget if it has not been already.
  • Updates copyTextureToTexture and copyTextureToTexture3D to support WebGLRenderTarget and initialize it if it has not been already.

This contribution is funded by the Cesium GIS Ecosystem Grant

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github-actions bot commented May 5, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
678.4 kB (168.1 kB) 678.5 kB (168.1 kB) +97 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
457.5 kB (110.3 kB) 457.6 kB (110.4 kB) +98 B

@gkjohnson gkjohnson marked this pull request as ready for review May 7, 2024 10:25
@gkjohnson gkjohnson requested a review from Mugen87 May 7, 2024 10:25
@gkjohnson gkjohnson changed the title WebGLRenderer: Update initTexture & copyTextureToTexture to support WebGLRenderTarget WebGLRenderer: Add initRenderTarget function May 7, 2024
@gkjohnson gkjohnson merged commit c3741d2 into mrdoob:dev May 7, 2024
9 of 13 checks passed
@gkjohnson gkjohnson deleted the copy-tex-init branch May 7, 2024 10:51
@Mugen87 Mugen87 changed the title WebGLRenderer: Add initRenderTarget function WebGLRenderer: Add initRenderTarget(). May 7, 2024
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Successfully merging this pull request may close these issues.

WebGLRenderer: Calling "copyTextureToTexture" on an unused WebGLRenderTarget does nothing
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