Skip to content

[suggestion] multi-material mixing #12355

@jcyuan

Description

@jcyuan

yes this question is being up again and again, but this still makes me scratch head all day.
I think this should have a common solution and be built into the standard official lib.
for example like BABYLONJS does:
let t = new TerrainMaterial(); t.mixMap = xxxx use rgb to mix 3 maps t.map1 = xxxx t.map2 = xxxx t.map3 = xxxx t.normal1 = xxxx t.normal2 = xxxx t.normal3 = xxxx
although we can write a shader to solve this, but it's really hard (for guys not famililar to shader like me), my scene has fog / hemispherelight / drlight / dithering etc which means I need to "#include <a lot of other parts>" to my shader but I don't quite understand of THREEJS's shader system. (I found i need to write some "#define USE_XXX" once I use #include??)
anyway my shader not work.

what do you guys think?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions