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Consider skinning / instancing when sorting objects
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OndrejSpanel committed Apr 12, 2024
1 parent 454ada9 commit d90f2cc
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Showing 2 changed files with 23 additions and 0 deletions.
15 changes: 15 additions & 0 deletions src/renderers/webgl/WebGLRenderLists.js
Expand Up @@ -12,6 +12,10 @@ function painterSortStable( a, b ) {

return a.material.id - b.material.id;

} else if ( a.materialVariant !== b.materialVariant ) {

return a.materialVariant - b.materialVariant;

} else if ( a.z !== b.z ) {

return a.z - b.z;
Expand Down Expand Up @@ -66,6 +70,15 @@ function WebGLRenderList() {

}

function materialVariant( object ) {

let variant = 0;
if ( object.isInstancedMesh ) variant += 2;
if ( object.isSkinnedMesh ) variant += 1;
return variant;

}

function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {

let renderItem = renderItems[ renderItemsIndex ];
Expand All @@ -77,6 +90,7 @@ function WebGLRenderList() {
object: object,
geometry: geometry,
material: material,
materialVariant: materialVariant( object ),
groupOrder: groupOrder,
renderOrder: object.renderOrder,
z: z,
Expand All @@ -91,6 +105,7 @@ function WebGLRenderList() {
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.materialVariant = materialVariant( object );
renderItem.groupOrder = groupOrder;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
Expand Down
8 changes: 8 additions & 0 deletions test/unit/src/renderers/webgl/WebGLRenderLists.tests.js
Expand Up @@ -78,6 +78,7 @@ export default QUnit.module( 'Renderers', () => {
object: objA,
geometry: geoA,
material: matA,
materialVariant: 0,
groupOrder: 0,
renderOrder: 0,
z: 0.5,
Expand All @@ -96,6 +97,7 @@ export default QUnit.module( 'Renderers', () => {
object: objB,
geometry: geoB,
material: matB,
materialVariant: 0,
groupOrder: 1,
renderOrder: 0,
z: 1.5,
Expand All @@ -114,6 +116,7 @@ export default QUnit.module( 'Renderers', () => {
object: objC,
geometry: geoC,
material: matC,
materialVariant: 0,
groupOrder: 2,
renderOrder: 0,
z: 2.5,
Expand All @@ -132,6 +135,7 @@ export default QUnit.module( 'Renderers', () => {
object: objD,
geometry: geoD,
material: matD,
materialVariant: 0,
groupOrder: 3,
renderOrder: 0,
z: 3.5,
Expand Down Expand Up @@ -172,6 +176,7 @@ export default QUnit.module( 'Renderers', () => {
object: objA,
geometry: geoA,
material: matA,
materialVariant: 0,
groupOrder: 0,
renderOrder: 0,
z: 0.5,
Expand All @@ -190,6 +195,7 @@ export default QUnit.module( 'Renderers', () => {
object: objB,
geometry: geoB,
material: matB,
materialVariant: 0,
groupOrder: 1,
renderOrder: 0,
z: 1.5,
Expand All @@ -208,6 +214,7 @@ export default QUnit.module( 'Renderers', () => {
object: objC,
geometry: geoC,
material: matC,
materialVariant: 0,
groupOrder: 2,
renderOrder: 0,
z: 2.5,
Expand All @@ -226,6 +233,7 @@ export default QUnit.module( 'Renderers', () => {
object: objD,
geometry: geoD,
material: matD,
materialVariant: 0,
groupOrder: 3,
renderOrder: 0,
z: 3.5,
Expand Down

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