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[WIP] Tools to dissect the DOS game "Tony & Friends in Kellogg's Land"

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Tony & Friends in Kellogg's Land

Tools to dissect the 1994 DOS game produced by Factor 5 and Rauser Entertainment.

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Game files

Name Details
START.EXE main game binary
SETUP.EXE game setup program
KELLOGG.INI sound card setup data (written by SETUP.EXE)
PCKELL.DAT Assets container file (see list below)
DPMI16BI.OVL Borland 16-bit DOS Protected Mode Interface
RTM.EXE Borland 16-bit DOS Protected Mode Interface

Asset files

These file types are contained in PCKELL.DAT:

Ext. Name Details
.MAP Game Map grid based level map
.ARE Area
.BOB Animated Sprite data and x86 code to display; somewhat similar to BOB format of Turrican II
.PCC Image PCX version 5, encoded, 8 bit per px
.ICO Sprite Set indexed image in EGA pixel order (scrambled columns)
.TFX TFMX Music
.SAM TFMX Samples

Game Map

The map files contain a grid of cells (ushort). 9 bits are used for tile ID, the rest is used to describe collision shapes.

Notes

  • START.EXE loads itself after loading DPMI16BIT.OVL (is a EXE) and RTM.EXE.
  • Game looks for HISCORE.DAT at launch which does not exist (at least not in my copy of the game).

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[WIP] Tools to dissect the DOS game "Tony & Friends in Kellogg's Land"

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