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Math: Fix Math::Intersection::sphereFrustum #482

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Hi @mosra !

As per #453 (Fix sphere frustum intersection), here's the fix plus extensive tests.

I made a conscious descision to mark "touching" geometries as non-intersection. Even though mathematically, the volume is not empty, it's infinitely small and hence useless for the main use case, which will be frustum culling.

Best,
Jonathan

Signed-off-by: Squareys <squareys@googlemail.com>
@mosra mosra added this to the 2020.0b milestone Nov 17, 2020
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codecov bot commented Nov 17, 2020

Codecov Report

Merging #482 (47e7f6b) into master (6f1f50d) will decrease coverage by 0.00%.
The diff coverage is 100.00%.

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@@            Coverage Diff             @@
##           master     #482      +/-   ##
==========================================
- Coverage   77.12%   77.12%   -0.01%     
==========================================
  Files         415      415              
  Lines       25498    25497       -1     
==========================================
- Hits        19665    19664       -1     
  Misses       5833     5833              
Impacted Files Coverage Δ
src/Magnum/Math/Intersection.h 100.00% <100.00%> (ø)

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@mosra mosra added this to TODO in Math and algorithms via automation Nov 22, 2020
{0.0f, 0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, -1.0f, 10.0f}};
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@mosra mosra Nov 22, 2020

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Hmm, so if there's multiple ways how to represent the same plane and the planes can be in any order, maybe the test could be made instanced with testing a few equivalent variants and expecting the same points get always the same result? That could harden it quite nicely.

And that could be done for all *Frustum tests -- I see you already updated planeFrustum(), so the same instancing change could be done to all.

EDIT: and while you're at it, I think including arbitrary (instanced) transformation in both the frustum planes and the points could make sense as well.

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Instanced test for permutating the plane order sounds like it would get out of hand in the test results pretty quickly, I think a loop with iteration description is probably enough?

Re the transformation: Do you mean offsetting/transforming the entire space, frustum and points, sphere's etc by a certain transform?

@mosra mosra mentioned this pull request Nov 28, 2020
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