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My first attempt at making a (very simple) 3D game engine

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SillyTech3D

My first attempt at making a 3D (game) engine.

It should compile in MSVC2015, on Windows (going to port it!).

Featuring:

  • Rendering of 3D models of different format
  • Lua scripting
  • Tweak menus for: Scene, Actors, Components, Settings
  • Extended GLSL shaders, supporting #include
  • OpenAL (some work left..)
  • PhysX (far from done)

Building the project

You will need Visual Studio 2015 and CMake in order to build this project.

  1. Configure and generate project with CMake - make sure the directory can be written to (to prevent MSB3073 error)

  2. Open the SillyTech3D solution file.

  3. Build and run!

The architecture is inspired by Genesis3D: https://github.com/Genesis-3D/Genesis-3D

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My first attempt at making a (very simple) 3D game engine

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