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Reduce Number of concurrent sounds on O3DS. #82

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RetroGamer02
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Fixes the Sound Crackling on Old3DS systems at the cost of not being able to play as many sounds at once.
Changed from 16 to 9 apply s only to Old 3DS systems.

@mkst
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mkst commented Sep 12, 2023

Is it a noticeable difference? Is it due to the -ffastmath change? I feel like this would be better as an IFDEF thing rather than adding the 3ds specific check in the middle of the original sm64 code...

@RetroGamer02
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It is a noticeable difference I assure you the sound crackling is finally gone. The fast math did not seem needed any more. Also I can make it an if def if you want.

@RetroGamer02
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Also worth mentioning I bet we could boost the number of concurrent sounds on N3DS to something higher but I don't have a N3DS to test that.

Bitl added a commit to Bitl/sm64-port that referenced this pull request May 29, 2024
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2 participants