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Valley of the Wind

This VR project is inspired by Nausicaa - Valley of the Wind. It takes you on a gliding journey across mountains and valleys to plant seeds and create euphoric soundscape.

Feel free to rotate, glide and plant forests with simple controls from your touchpads.

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IMPROVEMENT:

  • Use tree models of different colors, different scales or shapes
  • Design a system that allows interactions to add up to a meaningful gestalt
  • Present controlling information with sketches/ drawings
  • Use 3D seed models for coherency
  • Insert a hint of story at the beginning ( e.g. "you are a gardener on a floating island...")

TODO:

ALL DONE :D!!!!

DONE:

  • Combine all the work
  • Add a soundtrack to the background besides the seed sound
  • Add different tree models to seeds
  • Debug planting seeds so they are planted at "correct" places (Seeds now despawn on impact and collide only with the water layer bc i'm lazy)
  • Style the glider model (new glider yay)
  • Debug particle system (bug was so so stupid lmao)
  • Seeds now have particle trail
  • Playtest
  • Glider initialises player height and orientation on startup
  • Limit the glider at certain height so it won't crash into ground (redone with mesh terrain)
  • Figure out glider model - more V-shaped or with some indication of the front
  • Wind Sounds (they work!)
  • Add particle system to glider so flight trail is visible (tested)
  • Add tilt to the glider so when we turn it feels better - D O N E
  • Make the terrain feel low-poly: update material and texture, etc. (who needs polys)
  • Reimport tree_02??
  • Add new glider model to prefab - In Progress - Grace
  • Tree Soundscape
  • UI or introduction/tutorial into world
  • Figure out how to deal with boundaries OR create floating island world -In Progress - Mateo
  • Playtest more

Contributor: Grace Huang, Mateo Molina, Alejandra Trejo and Ming Hu

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space-gliding virtual reality experience

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