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Fixing a crash on mutli-byte Unicode characters in MOAIFreetypeFont:dimensionsOfLine #132

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5 changes: 2 additions & 3 deletions src/moaicore/MOAIFreeTypeFont.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -590,7 +590,7 @@ USRect MOAIFreeTypeFont::DimensionsOfLine(cc8 *text, float fontSize, FT_Vector *
// Gather up the positions of each glyph
FT_Int penX = 0, penY = 0;

for (size_t n = 0; n < maxGlyphs; ) {
for (size_t n = 0; numGlyphs < maxGlyphs; numGlyphs++) {

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This for loop feels really weird. I'm seeing how trying to clean it up expands into a much larger task. How would you feel about just switching it to a while loop until that cleanup happens, since it might make it a little more readable?

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+1

Does the value of n ever change in this loop?

FT_UInt glyphIndex;

int idx = (int)n;
Expand Down Expand Up @@ -625,7 +625,6 @@ USRect MOAIFreeTypeFont::DimensionsOfLine(cc8 *text, float fontSize, FT_Vector *
penX += glyphXAdvance;

previousGlyphIndex = glyphIndex;
numGlyphs++;
}

// compute the bounding box of the glyphs
Expand Down Expand Up @@ -1650,7 +1649,7 @@ MOAITexture* MOAIFreeTypeFont::RenderTextureSingleLine(cc8 *text, float fontSize
FT_UInt numGlyphs;
FT_Error error;

const size_t maxGlyphs = strlen(text);
const size_t maxGlyphs = glyphsInText(text);

FT_Int maxDescender;
FT_Int maxAscender;
Expand Down