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mimisukeMaster/README.md


Hi!

I'm mimisukeMaster. I mainly use Unity and try out different technologies. ex: Blender, Shader languages, Mediapipe(→AR), Unity-Barracuda, ML-Agents, PostProcessing, VR I also have a little video on Youtube.

What I'm doing

Post Processing

GIF PNG

VR

(I'm doing gymnastics.)

AR

SNS

WORKS

STATS

trophy

Technologies

Pinned

  1. Simulation-of-Universal-Gravitation Simulation-of-Universal-Gravitation Public

    Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション

    C# 5

  2. OsakanaFlock OsakanaFlock Public

    This is my entry for the Unity Youth Creator Cup 2022. This is a game that uses the PC camera to move a school of fish using gestures. Please see the link below for more details about the game.

    C# 2

  3. hand-gesture-recognition-using-mediapipe hand-gesture-recognition-using-mediapipe Public

    Forked from Kazuhito00/hand-gesture-recognition-using-mediapipe

    MediaPipe(Python版)を用いて手の姿勢推定を行い、検出したキーポイントを用いて、簡易なMLPでハンドサインとフィンガージェスチャーを認識するサンプルプログラムです。(Estimate hand pose using MediaPipe(Python version). This is a sample program that recognizes hand signs and…

    Jupyter Notebook 3

  4. HandPoseBarracuda_GestureRecognition HandPoseBarracuda_GestureRecognition Public

    Made with Unity / Mediapipe Gesture Recognition with ONNX / The fork is not displayed, but I cloned and modified HandPoseBarracuda by keijiro, and published it.

    C# 22 3

  5. Belt-Conveyor-System Belt-Conveyor-System Public

    System of Belt-Conveyor with Unity / Rigidbodyを用いたベルトコンベヤーの物理的なシミュレーション

    C# 9