I'm mimisukeMaster. I mainly use Unity and try out different technologies. ex: Blender, Shader languages, Mediapipe(→AR), Unity-Barracuda, ML-Agents, PostProcessing, VR I also have a little video on Youtube.
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Simulation-of-Universal-Gravitation
Simulation-of-Universal-Gravitation PublicSimulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
C# 5
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OsakanaFlock
OsakanaFlock PublicThis is my entry for the Unity Youth Creator Cup 2022. This is a game that uses the PC camera to move a school of fish using gestures. Please see the link below for more details about the game.
C# 2
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hand-gesture-recognition-using-mediapipe
hand-gesture-recognition-using-mediapipe PublicForked from Kazuhito00/hand-gesture-recognition-using-mediapipe
MediaPipe(Python版)を用いて手の姿勢推定を行い、検出したキーポイントを用いて、簡易なMLPでハンドサインとフィンガージェスチャーを認識するサンプルプログラムです。(Estimate hand pose using MediaPipe(Python version). This is a sample program that recognizes hand signs and…
Jupyter Notebook 3
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HandPoseBarracuda_GestureRecognition
HandPoseBarracuda_GestureRecognition PublicMade with Unity / Mediapipe Gesture Recognition with ONNX / The fork is not displayed, but I cloned and modified HandPoseBarracuda by keijiro, and published it.
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Belt-Conveyor-System
Belt-Conveyor-System PublicSystem of Belt-Conveyor with Unity / Rigidbodyを用いたベルトコンベヤーの物理的なシミュレーション
C# 9
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