Skip to content

milanboers/rurel

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

56 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Rurel

crates.io

Rurel is a flexible, reusable reinforcement learning (Q learning) implementation in Rust.

In Cargo.toml:

rurel = "0.5.1"

An example is included. This teaches an agent on a 21x21 grid how to arrive at 10,10, using actions (go left, go up, go right, go down):

cargo run --example eucdist

Getting started

There are two main traits you need to implement: rurel::mdp::State and rurel::mdp::Agent.

A State is something which defines a Vec of actions that can be taken from this state, and has a certain reward. A State needs to define the corresponding action type A.

An Agent is something which has a current state, and given an action, can take the action and evaluate the next state.

Example

Let's implement the example in cargo run --example eucdist. We want to make an agent which is taught how to arrive at 10,10 on a 21x21 grid.

First, let's define a State, which should represent a position on a 21x21, and the correspoding Action, which is either up, down, left or right.

use rurel::mdp::State;

#[derive(PartialEq, Eq, Hash, Clone)]
struct MyState { x: i32, y: i32 }
#[derive(PartialEq, Eq, Hash, Clone)]
struct MyAction { dx: i32, dy: i32 }

impl State for MyState {
	type A = MyAction;
	fn reward(&self) -> f64 {
		// Negative Euclidean distance
		-((((10 - self.x).pow(2) + (10 - self.y).pow(2)) as f64).sqrt())
	}
	fn actions(&self) -> Vec<MyAction> {
		vec![MyAction { dx: 0, dy: -1 },	// up
			 MyAction { dx: 0, dy: 1 },	// down
			 MyAction { dx: -1, dy: 0 },	// left
			 MyAction { dx: 1, dy: 0 },	// right
		]
	}
}

Then define the agent:

use rurel::mdp::Agent;

struct MyAgent { state: MyState }
impl Agent<MyState> for MyAgent {
	fn current_state(&self) -> &MyState {
		&self.state
	}
	fn take_action(&mut self, action: &MyAction) -> () {
		match action {
			&MyAction { dx, dy } => {
				self.state = MyState {
					x: (((self.state.x + dx) % 21) + 21) % 21, // (x+dx) mod 21
					y: (((self.state.y + dy) % 21) + 21) % 21, // (y+dy) mod 21
				}
			}
		}
	}
}

That's all. Now make a trainer and train the agent with Q learning, with learning rate 0.2, discount factor 0.01 and an initial value of Q of 2.0. We let the trainer run for 100000 iterations, randomly exploring new states.

use rurel::AgentTrainer;
use rurel::strategy::learn::QLearning;
use rurel::strategy::explore::RandomExploration;
use rurel::strategy::terminate::FixedIterations;

let mut trainer = AgentTrainer::new();
let mut agent = MyAgent { state: MyState { x: 0, y: 0 }};
trainer.train(&mut agent,
              &QLearning::new(0.2, 0.01, 2.),
              &mut FixedIterations::new(100000),
              &RandomExploration::new());

After this, you can query the learned value (Q) for a certain action in a certain state by:

trainer.expected_value(&state, &action) // : Option<f64>

Development

  • Run cargo fmt --all to format the code.
  • Run cargo clippy --all-targets --all-features -- -Dwarnings to lint the code.
  • Run cargo test to test the code.

About

Flexible, reusable reinforcement learning (Q learning) implementation in Rust

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages