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MRTK3 Example Scene Polish #11744

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AMollis
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@AMollis AMollis commented Jul 27, 2023

Overview

This change polishes the existing MRTK3 example scenes. Things fixed

  • Where possible, the scene's description panel was updated to include an "Object Manipulator" so the scene content can be moved
  • The 'Simple Profiler' added to every scene
  • Hand Rays disabled by default in eye-gaze interaction scene
  • Updated 'Example Hand Menu' to initialize its state based on interactors' enablement at start time.
  • The dictation example now re-enables keyword recognition once dictation stops.
  • Improved 'Solver Example' scene layout
  • Improved 'Speech Input Example' scene layout, and change 'global speech' sample to change shape/mesh of the game objects to better demonstrate using stateful interactor's keyword feature.
  • Improved 'Dwell Example' scene layout
  • Improved all eye gaze scene layouts
  • Improved 'Disable Interactor Example' scene layout
  • Improved 'Virtualized Scroll Rect List' scene layout, and added touch scrolling to the list
  • Improved 'Scrolling Example' scene layout, and improved its performance by reducing game objects
  • Updated 'Disable Interactor Example' so it's harder to get stuck.
  • Fixed 'Eye Tracking Visualizer Example' scene so eye tracking recording works on device
  • Fixing text example scene to use TextMeshPro

Changes

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…ene, adding profiler to scenes, polishing some UI, fixing dictation sample bug, hiding hand rays by default in eye tracking samples
@AMollis AMollis enabled auto-merge (squash) July 27, 2023 07:24
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