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C# Record and Playback APIs (SDK binary compatible version) #1711

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thedewi
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@thedewi thedewi commented Nov 26, 2021

Fixes #573

Description of the changes:

A rebased version of Brent-A's #822, minus the native library logging changes. This is therefore binary-compatible with the official Azure Kinect Body Tracking SDK 1.1.0\tools.

I hope Brent-A's version gets merged and included in the next official version, but I'm leaving this here just in case anyone else finds it useful in the mean time.

Before submitting a Pull Request:

I tested changes on:

  • Windows
  • Linux

@ghost
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ghost commented Nov 26, 2021

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@mangost
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mangost commented Dec 11, 2021

Thank you for adding this feature.

As this merge has not finished yet, could you offer a released version of your branch (valdperformance:csharp-record ) ? I would appreciate it if there is something like a .msi installation pack that I have no need to build it myself with so much dependencies.

@thedewi
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thedewi commented Jan 29, 2022

Thank you for adding this feature.

As this merge has not finished yet, could you offer a released version of your branch (valdperformance:csharp-record ) ? I would appreciate it if there is something like a .msi installation pack that I have no need to build it myself with so much dependencies.

Sorry about the delay replying. I don't have build automation or an installer, but I have added a release with the manual build I've been using for a few months: https://github.com/valdperformance/Azure-Kinect-Sensor-SDK/releases/tag/27e38c1

These files, if referenced from a .NET project, are able to access the recording and playback capabilities in the official SDK binaries. I just add the tools folder to my %PATH%: Azure Kinect Body Tracking SDK 1.1.0\tools

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Expose the playback and record APIs through C#
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