0.9.5
Pre-release
Pre-release
0.9.5
- Positional audio fixed
0.9.4
- Fixed robotic sound
- Fixed sound distance model
- Fixed game freeze on tangent release
- Adjusted radio quarks voume
- Fixed crash on incorrect format of custom sound (need to be 2/48000)
- Fixed backpacks shadows
0.9.3
- New audio engine with better spatial audio and new distance model
- Ability to enable speakers on radios (possible to hear radio on the ground, on unit, in vehicle, etc)
- Full support for Zeus (can use radios, can hear, can talk even though controlled unit)
- Fixed tangent stuck
- Plugin CPU usage optimisation
- Network usage optimisation
- Solved "duplicate radio ID problem"
- Sound isolation for vehicles
- Fixed issue with mic sound for some players
- New dialogs for radios including night version (a lot of them, almost all radios updated except airborne)
- New backpacks models: NATO 1, NATO 2, AFF, OPFOR
- Old backpack models used by FIA
- New fancy backpack texture
- In-game key binding via CBA
- Now possible to look around (ALT) and use radio
- Dialogs buttons positions updated
- Dialogs buttons sound updated
- More fast spatial position updates
- Same frequency in team for diver radio
- CTRL + ~ to talk on diver radio
- Small radios available in editor
- Phone sound effect for addonmakers and scripters
- Diver radio volume increased
- Fixed getting radio in case of full inventory
- Fixed issues with civilians players
- i18n updates
- Radios now correctly handles TeamSpeak PTT delay
- Fix turn out issues with few vehicles
- Default radio volume in userconfig
- API to get if user uses radio\speaking
- MR3003 in BWMOD vehicles and infantry
- Event handlers API
- Statistic tracker will help me to make mod better
- A lot of other fixes