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0.9.5

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@michail-nikolaev michail-nikolaev released this 20 Oct 12:08
· 2 commits to 0.9.5 since this release

0.9.5

  • Positional audio fixed

0.9.4

  • Fixed robotic sound
  • Fixed sound distance model
  • Fixed game freeze on tangent release
  • Adjusted radio quarks voume
  • Fixed crash on incorrect format of custom sound (need to be 2/48000)
  • Fixed backpacks shadows

0.9.3

  • New audio engine with better spatial audio and new distance model
  • Ability to enable speakers on radios (possible to hear radio on the ground, on unit, in vehicle, etc)
  • Full support for Zeus (can use radios, can hear, can talk even though controlled unit)
  • Fixed tangent stuck
  • Plugin CPU usage optimisation
  • Network usage optimisation
  • Solved "duplicate radio ID problem"
  • Sound isolation for vehicles
  • Fixed issue with mic sound for some players
  • New dialogs for radios including night version (a lot of them, almost all radios updated except airborne)
  • New backpacks models: NATO 1, NATO 2, AFF, OPFOR
  • Old backpack models used by FIA
  • New fancy backpack texture
  • In-game key binding via CBA
  • Now possible to look around (ALT) and use radio
  • Dialogs buttons positions updated
  • Dialogs buttons sound updated
  • More fast spatial position updates
  • Same frequency in team for diver radio
  • CTRL + ~ to talk on diver radio
  • Small radios available in editor
  • Phone sound effect for addonmakers and scripters
  • Diver radio volume increased
  • Fixed getting radio in case of full inventory
  • Fixed issues with civilians players
  • i18n updates
  • Radios now correctly handles TeamSpeak PTT delay
  • Fix turn out issues with few vehicles
  • Default radio volume in userconfig
  • API to get if user uses radio\speaking
  • MR3003 in BWMOD vehicles and infantry
  • Event handlers API
  • Statistic tracker will help me to make mod better
  • A lot of other fixes