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michaelcontento/bono

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This is my personal (and first) 2D engine / module library for Monkey - a "cross translator" that translates into html5, objective-c, c++ and even flash.

Getting started

Installation?

Just clone this project to some path that monkey is actual using for source lookups. This is usually something like . and $MONKEY_DIR/modules. So feel free to install it system wide for all monkey projects with:

$ cd $MONKEY_DIR
$ git clone git://github.com/michaelcontento/bono.git modules/bono

But this is something I would not recommend! Because if your usign a proper SCM for your project (if not: do it. right. now.), you can track the used bono version. This allows you to handle multiple projects with different versions of bono and it's easy to build a project again even after months of inactivity (because you know which bono version to use).

TL;DR Do something like this:

$ cd $PROJECT_DIR
$ git submodule add git://github.com/michaelcontento/bono.git
$ git submodule update --init

How to start?

Use this short example as a starting point:

Import bono
Import mojo

Class MyApp Extends bono.App
    Method Run:Void()
        GetDirector().AddScene("menu", New MenuScene())
        GetDirector().GotoScene("menu")
    End
End

Class MenuScene Extends Scene
    Method OnRender:Void()
        DrawText("Hello World", 100, 100)
    End
End

Function Main:Int()
    New MyApp()
    Return 0
End

And please visit src/kernel/ as this "sub-module" contains all the core stuff like how the different events (OnRender, OnUpdate, OnTouchDown etc.) are dispatched. You need to understand a few principles and everything else should be rather simple :)

Documentation?

Jesus. Read the code!

No, just kidding. I try my best to put a README.md with some instructions right beside the code. So just browse the src/ directory and Github should render some nice docs below the folder listing. If not? Well .. that's a sign that I haven't wrote anything yet. Read the code and I'd love to accept a PR with improved docs ;)

Games built with Bono

Tests

All tests are stored in tests/ and can be executed with:

$ make tests

But there are other make targets that are quite usefull:

  • lint: run pep8 for all python files
  • imports: update the master import file bono.monkey
  • dependencies: install all required python dependencies
  • clean: remove all build artefacts and other temporary stuff

Contribute

  1. Fork this project
  2. Make your changes (new features, bufixes, examples, ...)
  3. Write tests for it
  4. Be sure that all tests are still green
  5. Send me a pull request

Too complicated? You just wanna mess around for yourself? Thats fine! Just skip everything after step two :)

License

Copyright 2009-2013 Michael Contento <michaelcontento@gmail.com>

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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Simple 2d-framework and module collection for Monkey

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