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Design patterns in Java

  1. Adapter: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  2. Abstract Factory: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  3. Bridge: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  4. Composite: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  5. Flyweight: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  6. Prototype: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  7. Adapter: Adapter is a structural design pattern that allows objects with incompatible interfaces to collaborate.

  8. State: State is a behavioral design pattern that allows an object to change the behavior when its internal state changes.

  9. Command: Command is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation lets you parameterize methods with different requests, delay or queue a request’s execution, and support undoable operations.

  10. Decorator: Decorator is a structural design pattern that lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.

  11. Factory: Factory Method is a creation design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

  12. Observer: Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.

  13. Facade: Facade is a structural design pattern that provides a simplified (but limited) interface to a complex system of classes, library or framework.

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