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cpp-game-engine-tutorial

Tutorial(s) for creating a 2D game engine in C++.

The primary goals of the engine are:

  • Simplicity (one developer can have full overview of the entire codebase)
  • Productivity (get things moving on the screen with simple c++, no fancy stuff)
  • Platform abstraction (easily run your game on Linux, Mac, Windows, game consoles,mobile, etc.)

There are a lot of engines out there, many of which are really big and complex. This engines goal is to create a simple and portable engine, for quickly creating small 2D games in a C++ flavour everyone can understand, both for shipping, game jams and experimentation.

This repository only holds the source code. For the full articles, see: http://sbeam.dk/projects/megatinyengine

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