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Game length improvements

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@mcgrew mcgrew released this 06 Jun 23:03
· 575 commits to master since this release
  • Added --fast-leveling (-f) and --very-fast-leveling (-F) options.
    • The XP requirements for each level will be 75% and 50% of normal, respectively.
  • Refined the player growth curves so that the average level to finish the game is level 15.
  • Raised the encounter rate in zone 0 to the same as other zones
  • Added randomizer version, flags, and seed number to the title screen
  • Fixed xp/gold drops for Drakeema
    • These values have been wrong since the first version - thanks to @gameboy9 for catching this