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Made death counter modify checksum
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mcgrew committed Jul 3, 2022
1 parent b12ace8 commit e19467d
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Showing 3 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion common/build.h
@@ -1,2 +1,2 @@
/* This file is generated by git */
#define BUILD "659"
#define BUILD "660"
2 changes: 1 addition & 1 deletion common/dwr.c
Expand Up @@ -2103,10 +2103,10 @@ uint64_t dwr_randomize(const char* input_file, uint64_t seed, char *flags,
no_numbers(&rom);
invisible_hero(&rom);
invisible_npcs(&rom);
death_counter(&rom);

crc = crc64(0, rom.content, 0x10000);

death_counter(&rom);
update_title_screen(&rom);
no_screen_flash(&rom);

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8 changes: 4 additions & 4 deletions webui/index.js
Expand Up @@ -227,16 +227,16 @@ function setup_ui() {

ui.addTriOption('Cosmetic', 4, 11, 6, 'Modern Spell Names',
'Use spell names from more recent DQ releases.');
ui.addTriOption('Cosmetic', 6, 11, 4, 'Noir Mode',
ui.addTriOption('Cosmetic', 7, 11, 4, 'Noir Mode',
"It's all black and white baby!");
ui.addOption ('Cosmetic', 0, 14, 7, 'Shuffle Music',
'Music in each area will be randomized.');
ui.addOption ('Cosmetic', 2, 14, 6, 'Disable Music',
'This disables the game music in most situations.');
ui.addOption ('Cosmetic', 8, 14, 5, 'Disable Spell Flashing',
ui.addOption ('Cosmetic', 9, 14, 5, 'Disable Spell Flashing',
'Prevents the screen from flashing when you cast spells.', true);
ui.addOption ('Cosmetic', 10, 14, 4, 'Show Death Counter',
'The stats window will also have a death counter.', true);
ui.addOption ('Cosmetic', 6, 14, 4, 'Show Death Counter',
'The stats window will also have a death counter.');
ui.addOption ('Cosmetic', 3, 14, 3, 'Allow Custom Spell Names',
'Allow spell names to be changed based on the chosen sprite.', true);
ui.addOption ('Cosmetic', 5, 14, 2, 'Skip Original Credits',
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