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SPB (Simple Platform Bindings)

This is an API providing simple ways to handle native window and graphic context on various platform.

Graphic context support:

  • OpenGL
  • Vulkan (surface creation for Windows, Xlib, XCB and Metal)

Platform support:

  • X11 via GLX (v1.3 and upper, backward compatibility to do)
  • WGL (with WGL_ARB_create_context, WGL_ARB_create_context_profile, WGL_ARB_pixel_format and WGL_EXT_swap_control)

TODO:

  • EGL
  • Cocoa (& Carbone?)
  • Metal
  • DirectX