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Roku Boilerplate

A starting point for new Roku applications.

Features

  • Preset globals
  • Theme customization
  • Node management + history + focus
  • Translations
  • Pop-up dialogs
  • Testing (Not yet implemented)

Requirements

  • A Roku device with a minimum OS version of 9.4**

    ** earlier OS versions may not compile due to deprecated libraries

  • Developer mode enabled

Installation

  • This project uses the VSCode IDE along with the BrightScript Language Extension for packaging and deploying builds.
  • Clone the repository to your preferred folder
  • Rename the ".env_sample" file to ".env". This file is located at the root of the project folder.
    • ROKU_HOST = your Roku device IP address
    • ROKU_USERNAME = "rokudev" (default)
    • ROKU_PASSWORD = the password you set when enabling developer mode

Deployment

ZIP file is automatically generated in /out/roku-deploy.zip and sent to your Roku device:

  • Windows, press F5
  • MacOS, press Fn + F5

Console & Debugging

  • The OUTPUT and DEBUG CONSOLE within VSCode will show the app activity as well as any print commands.
    • Enabling (true) "showDeviceInfo" and/or "showAppInfo" at the top of /source/Main.brs will print information about the device to the console.
  • If the app closes, the console/debug session will automatically close

Configuration

Globals

Roku uses "m.global" to reference an object as seen in /source/Main.brs

Screenshot

  • Global object values can be accessed from anywhere in the app.
    • m.global.ui could return a value of "HD" or "FHD". This would be useful in determing the background poster size to load from a remote image source (HD = 1280 x 720, FHD = 1920 x 1080)
    • 4 of the global object keys (model, os, internet, hdcp) are used with /components/data/requirements.json to determine app eligibility at startup. See Requirements for more info.



Themes

The root SceneGraph node in Roku (/components/HomeScene.xml) contains a palette field for customizing colors in child nodes.

"dark" and "red" is the default theme here if no 2nd arugument is provided.

setTheme(true, { "type": "dark", "color": "red" })
  • The palette colors, background colors and selectors can be customized in /components/data/themes.json
    • themes are defined using the following format:
{
   "dark": [
       {
           "color": {}
       }
   ],
   "light": [
       {
           "color": {}
       }
   ]
}



Node Management

Adding a new node to the root scene node:

If "screenId" is not set, the "screenName" will be used as the node ID. If the ID is already being used, a console warning will appear.

addScreen("screenName", "screenId")

Additional arguments can be used as follows:

addScreen(
   screenName     ' the name of the node/XML file
   screenId       ' the id to assign the node
   showScreen     ' sets the node visibility (true by default)
   hidePrevScreen ' hides the previous/current screen (true by default), 
   addToStack     ' adds the node to the history stack (true by default)
)

Finding an existing node:

If multiple child nodes share the same ID, this will return the one that was created first.

getScreen("screenId")

Additional arguments can be used as follows:

getScreen(
   screenId    ' the id of the existing node
   showScreen  ' set the node visibility to true (false by default)
)

Removing a node from the root scene:

Pass the child node, such as "m.top", or use the ID of the node you want to remove

removeScreen(node or "screenId")

Additional arguments can be used as follows:

removeScreen(
   screen           ' the child node itself or the ID of the child node
   showPrevScreen   ' shows the previous screen (true by default)
   removeFromStack  ' removes the node from the history stack (true by default)
)

Setting screen focus

Pass the node to assign focus or the node ID of the node to assign focus to

setFocus(node or node ID)

Additional arguments can be used as follows:

setFocus(
   node        ' the node or the node ID
   saveFocus   ' adds the node to focusedNode field (true by default)
)

Note

In order to use the node management library, each XML file requires a top level script assigned as follows:

<script type="text/brightscript" uri="pkg:/components/utils/Screens.brs" />

also see /components/screens/landing/LandingScreen.xml



Translations

  • The language translation folders are located at /locale
  • Each folder is named according to the locale ID (see Roku localization docs for list of ID's)
  • The files in each folder use the XLIFF format
  • additional folders and translations can be added by following the format above



Dialogs & Messages

A pop-up message or notification can be generated as follows:

setMessage("message")

The string passed to setMessage is assigned using data from /components/data/messages.json:

buttons are limited to the ones listed here. This can be further customized in onButtonSelected() at /components/screens/dialogs/DialogModal.brs

{
   "message": {
      "title": "title at top of dialog window",
      "message": "text inside body of dialog window",
      "help": [
         "bullet points that appear as helper text below the message body",
         "help is optional and can be an empty array if not needed"
      ],
      "buttons": [
         "OKAY",
         "CANCEL",
         "YES",
         "NO"
      ],
      "exitApp": set to true if the message requires the app to exit (such as failing to pass a requirement),
      "allowBack": set to true to allow pressing the back button on the remote to exit the dialog window
   }
}

Note

In order to use the dialog and messages library, each XML file requires a top level script assigned as follows:

<script type="text/brightscript" uri="pkg:/components/utils/Messages.brs" />



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Project template for creating a Roku/Brightscript channel

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