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taito/taito_f3.cpp: split graphics into TC0630FDP device #12345
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Co-authored-by: 12Me21 <12Me21.mc@gmail.com>
…ast (switch to little endian)
need to rewrite 2mindril to use fdp device instead of inheriting from taito f3 class |
Not sure why lying, sounds pretty normal ROM mirroring to me. |
yeah using ROM_RELOAD or having a larger region size and filling it with 00/ff is a common way to handle this kind of thing - empty sockets often pull high or low, or in some cases there will be an addressing PAL/GAL of some kind causing mirroring. there are plenty of other games that use sprite values that would pull from empty sockets for what would have been debug sprites, or disabled sprites. a comment with the ROM loading explaining why it's being done is usually helpful to prevent anybody from changing it back thinking it's a mistake. |
<wip, not ready for review>
tiles_hi
/sprites_hi
intotiles
/sprites
todo:
cleanup, scroll register frame timing, sprite timing, correct maincpu and esp clocks, use fdp in 2mindril
bubsymph bootleg