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Irrlicht-Bullet-Integration

A C++ Demos showing how to integrate The Irrlicht 3d engine with Bullet physics engine

The demos shows the following:

  • Intializing / Deintializing the Bullet physics engine
  • Creating a RigidBody with collision shape.
  • Creating physics constraints and joints.
  • Creating a softbody
  • Simulating a vehicle

How to build:

  • open the solution in Visual Studio and compile . You will need a pre-compiled bullet physics and irrlicht3d engine

How to Use:

Basic Demo:

  • Press C to drop a box.
  • Press H to Create a Chain.
  • Press E to Fire a box.
  • Press space to close.

Vehicle Demo:

  • Press (W) to Move Forward
  • Press (S) to Move Backward
  • Press (D) to Turn Right
  • Press (A) to Turn Left
  • Click (E) to Throw a Box
  • Use Arrow Keys to move around. Vehicle Demo

Softbody Demo:

  • Click (C) to create a Curtain
  • Click (W) to Enable/Disable Wind
  • Click (E) to Throw a Box
  • Use Arrow Keys to move around Softbody Demo

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A Demo showing how to integrate The Irrlicht 3d engine with Bullet physics engine

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