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This issue seems to have been referenced in #2078, but the issue was closed with a workaround instead of addressing the root cause.
DelayedTriggeredAbility only has support for EndOfTurn and EndOfCombat. Other durations arent checked for, it seems. I dug in to see what would need to be added to add support for UntilYourNextTurn, and it looks like it would involve adding a new method in DelayedTriggeredAbility as well as some checks in CleanupStep, but the logic for persisting until the controlling player's next turn is a little above my understanding of this codebase.
The text was updated successfully, but these errors were encountered:
This issue seems to have been referenced in #2078, but the issue was closed with a workaround instead of addressing the root cause.
DelayedTriggeredAbility
only has support forEndOfTurn
andEndOfCombat
. Other durations arent checked for, it seems. I dug in to see what would need to be added to add support forUntilYourNextTurn
, and it looks like it would involve adding a new method inDelayedTriggeredAbility
as well as some checks inCleanupStep
, but the logic for persisting until the controlling player's next turn is a little above my understanding of this codebase.The text was updated successfully, but these errors were encountered: