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Another physically based renderer named after edible seaweed

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Hijiki

Hijiki is another physically-based renderer named after edible seaweed

It runs on GPU using wgpu and GLSL compute shaders.

Features

  • high performance, outperforms a similar CPU renderer (https://wjakob.github.io/nori/) even on integrated graphics
  • denoising using a bilateral filter (with feature buffers)
  • supports triangle meshes and analytic spheres
  • diffuse, mirror, dielectric and emissive materials
  • supports textures

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Another physically based renderer named after edible seaweed

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