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Feature/gamepad support #111

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@nanoflite nanoflite commented Aug 15, 2018

A working gamepad implementation for pgzero.

Only 2 gamepads are supported and there's keyboard support as well.

Gamepad 1 is mapped to the buttons of the first connected gamepad and the keys 'WASD'+space.
Gamepad 2 is mapped to the buttons of the second connected gamepad and the keys 'IJKL'+m

Some gamepads use different axis then 0 and 1 for the default X and Y directions, to accommodate that there's a global define possible, just like HEIGHT for example. This global define is:
GAMEPAD_1_X_AXIS, GAMEPAD_1_Y_AXIS, GAMEPAD_2_X_AXIS, GAMEPAD_2_Y_AXIS.

There's the following event handlers:
on_gamepad_1_pressed, on_gamepad_1_released, on_gamepad_2_pressed, on_gamepad_2_released

In the update function you can check the gamepads as well:

    if gamepad_1[gamepad.UP]:
        print('UP ON ONE')

or

    if gamepad_1.down:
        print('DOWN ON ONE')

Cheers,
Johan

@lordmauve
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(I haven't had time to look at this yet, am getting married next week. Will look soon!)

@nanoflite
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nanoflite commented Aug 20, 2018 via email

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