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Fix parallel task join orchestrator hard-resets its children. #134

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@metaphore metaphore commented Feb 2, 2024

The Parallel task's Join orchestrator calls reset() on its children when completed. That renders them unusable for any further use within the tree. Looks like it's a simple mistake of calling reset() (pool-related hard reset for task instances) instead of resetTask() (soft "restart" so the task can be run again).

Here's a simple example that demonstrates the bug.

public class BTreeParallelJoinTest extends ApplicationAdapter {

    private BehaviorTree bTree;

    @Override
    public void create() {
        super.create();

        bTree = new BehaviorTree(
                new Repeat(ConstantIntegerDistribution.NEGATIVE_ONE, // Repeat forever.
                        new Parallel(Parallel.Orchestrator.Join,
                                new AlwaysFail( // Any decorator will do here.
                                        new Success()
                                )
                        )
                )
        );
    }

    @Override
    public void render() {
        super.render();
        bTree.step();
    }
}

The Repeat task crashes on the second iteration at the AlwaysFail decorator as its child was nullified by the reset() call:

Exception in thread "main" java.lang.NullPointerException: Cannot read field "status" because "this.child" is null
	at com.badlogic.gdx.ai.btree.Decorator.run(Decorator.java:65)
	at com.badlogic.gdx.ai.btree.branch.Parallel$Orchestrator$2.execute(Parallel.java:215)
	at com.badlogic.gdx.ai.btree.branch.Parallel.run(Parallel.java:123)
	at com.badlogic.gdx.ai.btree.LoopDecorator.run(LoopDecorator.java:56)
	at com.badlogic.gdx.ai.btree.BehaviorTree.step(BehaviorTree.java:124)
	...

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