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使架构 Architecture 内部事件处理器也可通过接口定义,并能一键注册/注销 #117

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@Hocchi01 Hocchi01 commented Aug 31, 2023

模仿 CommunityToolkit.Mvvm 中 ObservableRecipient 和 IRecipient 的使用方式。
现在可通过如下方式声明架构内事件处理器并注册:

public class Player : ViewController, IController,
    IOnEventInArchitecture<AEvent>,
    IOnEventInArchitecture<BEvent>
{
    public void OnEventInArchitecture(AEvent e) { \* handle AEvent ... *\ }
    public void OnEventInArchitecture(BEvent e) { \* handle BEvent ... *\ }

    void Awake()
    {
        this.RegisterAllEventInArchitecture(this); // 一键注册
    }
}

好处:通过类头部快速知道该类注册了哪些事件;一键注册减少了重复书写的样板代码
其中 RegisterAllEventInArchitecture 方法默认使事件处理器在 gameObject 销毁后自动注销,通过参数 isAutoUnregister 可控制。
UnRegisterAllEventInArchitecture 方法用于一键注销这些事件处理器。

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