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Rust Realisation of Weiler–Atherton clipping algorithm

Weiler–Atherton clipping algorithm is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region.

Example

TODOS:
  • Add multi-threads for list creation
  • Reduce allocations
LICENSE MIT

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Implementation of Weiler-Atherton Polygon Clipping Algorithm in Rust

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